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Life Is Strange (video game)
2015 episodic video game

Life Is Strange is a 2015 episodic adventure game developed by Dontnod Entertainment and published by Square Enix. The first installment of the Life Is Strange series, the game was released in five episodes periodically throughout 2015 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. It was ported to OS X and Linux in 2016, and iOS and Android in 2017 and 2018.

The plot focuses on Max Caulfield, an 18-year-old photography student who discovers that she has the ability to rewind time at any moment, leading her every choice to enact the butterfly effect. The player's actions can alter the narrative as it unfolds, and the player can in many cases rewind time to choose a different option and thus reshape the story. Fetch quests and making environmental changes represent the forms of puzzle solving in addition to using branching choices for conversation.

Development of the game began in April 2013. It was formed with an episodic structure in mind, for reasons both financial and creative. The developers conducted field research on the setting by traveling to the Pacific Northwest, and subverted known archetypes to make the characters. Player feedback influenced the adjustments made to the episodes. Story and character arc serve as the central point in the game.

Life Is Strange received critical acclaim and was commended for its character development, rewind game mechanic, emotional depth, and tackling of taboo subjects. Criticisms included the slang that was used, poor lip-syncing, and tonal inconsistencies in the story. The game garnered over 75 Game of the Year awards and listings, and has reached 20 million players as of November 2023. A prequel, Life Is Strange: Before the Storm, was released in August 2017, while a remastered version of the game was released as part of the Life Is Strange Remastered Collection in February 2022. A direct sequel, Life Is Strange: Double Exposure, was released in October 2024.

Gameplay

Life Is Strange is a graphic adventure played from a third-person view.1 The player takes control of Max Caulfield, whose time rewinding ability allows the player to redo almost any action that has been taken.23 The player can examine and interact with objects, which enables puzzle solving in the form of fetch quests and making changes to the environment.45 Items that are collected before time travelling are kept in the inventory after the fact.6

The player can explore various locations in the fictional setting of Arcadia Bay and communicate with non-playable characters.78 Dialogue exchanges can be rewound while branching options are used for conversation.910 Once an event is reset, the details provided earlier are permitted to avail themselves in the future.11 In some instances, choices in dialogue alter and affect the story through short or long-term consequences.12 For each one of the choices, something good in the short term could turn out worse later.13

Plot

In October 2013, 18-year-old Maxine "Max" Caulfield (Hannah Telle) returns to Arcadia Bay, Oregon to attend Blackwell Academy. During her class with photography teacher Mark Jefferson (Derek Phillips), Max experiences a catastrophic vision of a tornado destroying a lighthouse and approaching the town. Leaving for the restroom to regain her composure, she witnesses classmate Nathan Prescott (Nik Shriner) shoot and kill a young woman in a fit of rage. In a sudden effort, she develops the ability to rewind time and saves the woman, revealed to be her childhood friend Chloe Price (Ashly Burch). The two reunite and visit the lighthouse, where Max reveals to Chloe her powers. Strange weather and other anomalies begin to occur throughout Arcadia Bay.14

The next day, Max's class is halted when Kate Marsh (Dayeanne Hutton), a fellow student who is being bullied for a viral video depicting her kissing several students at a party, commits suicide by jumping off the roof of the girls' dorm. Max manages to rewind time and reaches the roof, giving her the opportunity to talk Kate down. Depending on the player's dialogue choices, Max can either save Kate, or fail to convince her to not jump. Ultimately, she resolves to uncover what happened to Kate and Chloe's missing friend Rachel Amber.15 Max and Chloe break into the principal's office that night, discovering multiple clues pointing to Nathan. The next morning, they sneak into the motorhome of drug dealer Frank Bowers (Daniel Bonjour), and learn that Rachel was in a relationship with Frank but kept it from Chloe. Max later examines a childhood photo of her and Chloe, but is suddenly transported to the day the picture was taken. She prevents Chloe's father William (Joe Ochman) from dying in a traffic collision, which inadvertently creates an alternative reality where William is alive but Chloe has been paralysed from the neck down as a result of her own accident.16 Heartbroken, Max uses the photo to undo her actions and return to the present day.17

Continuing their investigation, Max and Chloe discover a bunker under a derelict barn owned by the Prescotts, where they find a collection of binders filled with pictures of girls tied up. They find photos of Kate, and, much to their horror, find photos of Rachel's corpse being buried. Panicked, Max and Chloe head to a scrapyard, where they discover Rachel's remains, much to Chloe's despair. The two head to a school party to confront Nathan, but instead receive a text from him threatening to destroy the evidence. They hurry back to the scrapyard but are ambushed by Jefferson, who anaesthetises Max and kills Chloe with a gunshot to the head.18 Max wakes up in the bunker, where Jefferson has been drugging and photographing young girls to "capture the moment when innocence turns into corruption." Jefferson reveals that he took Nathan under his wing but killed him before abducting Max, and that Nathan gave Rachel an overdose when he tried to mimic Jefferson's work. Jefferson intends to murder Max after he has the photos of her that he wants. Max escapes into a photograph and emerges back at the beginning in Jefferson's class. She alerts David Madsen (Don McManus), Chloe's stepfather and Blackwell head of security, saving herself and Chloe and leading to the arrest of Jefferson and Nathan.19

Max is given the opportunity to go to San Francisco, traveling with Principal Wells instead of Jefferson, and have one of her photos displayed in an art gallery. She calls Chloe from the event, realising that, for all her effort, the storm has reached Arcadia Bay. Max travels back to the time at which she took the gallery photo, which eventually leads her to sojourn alternative realities as they devolve into a dreamscape nightmare. She reunites with Chloe at the lighthouse, where they confront the possibility that Max brought the storm into existence by saving Chloe from being shot by Nathan earlier in the week. Max must make a choice: rewind time and sacrifice Chloe's life to save Arcadia Bay, or stay in the timeline and spare Chloe but sacrifice Arcadia Bay. If Max chooses the former, she tearfully allows Chloe to be shot. Nathan and Jefferson are arrested, the storm never appears, and Chloe's death is mourned. If Max chooses the latter, the storm hits Arcadia Bay before ceasing. The pair then depart from the now-devastated town.20

Development

Development of Life Is Strange began in April 2013 with a team of 15, and more people were added when the collaboration with Square Enix began.2122 The episodes were originally aimed to release about 6 weeks apart.23 Dontnod co-founder Jean-Maxime Moris was originally the game's Creative Director.24 Dontnod told Square Enix London about Life Is Strange only after they had turned down a pitch for a larger game.2526 Before signing with Square Enix, Life Is Strange was imagined as a full-length video game that Dontnod would self-publish. However, the publisher surmised that it would be more successful as an episodic title.27 The game was originally codenamed What If but the name was not used because of the film with the same name.28

A developer diary was published before release that said most prospective publishers were unwilling to publish a game unless it had a male protagonist.2930 They said most publishers had the same objection to Dontnod's first project, Remember Me, which also had a female protagonist.31 Dontnod CEO Oskar Guilbert also challenged the idea at the start.32 The developers said Square Enix was the only publisher with no intention of changing this.33

Life Is Strange was born from the rewind mechanic idea, which the developer had already experimented on with their last game Remember Me. The lead character Max was created with the ability to rewind time to supplement this mechanism.34 The episodic format was decided upon by the studio for creative reasons, financial restrictions35 and marketing purposes,36 allowing them to tell the story in its preferred slow pace.37 The Pacific Northwest was picked as the setting for the purpose of conveying a nostalgic and autumnal feel.38 The development team visited the region,39 took photographs, looked at local newspapers and used Google Street View to make sure the environment was accurately portrayed.4041 It was decided early on that most of the budget be spent on the writing and voice actors.42 The original story was written in French by Jean-Luc Cano, and converted into a game script by the co-directors and design team. It was subsequently handed over to Christian Divine and Cano to be fine tuned in English.4344 Story and character development were highlighted over point-and-click puzzles,45 making choice and consequence integral to how the narrative unfolds.46 Hannah Telle auditioned for Max Caulfield in July 2014 and was offered the part; Ashly Burch auditioned for both Max and her given role Chloe Price. The recording sessions were done in Los Angeles, California, with the French developer brought in via Skype.4748

The game has been compared to Remember Me, which holds significant differences but addresses similar themes of memory and identity.49 Life Is Strange was specified as an analogue look at human identity in contrast to Remember Me, the digital view of the same theme.50 Running on an improved version of Unreal Engine 3, it makes use of the tools and special effects like lighting and depth of field engineered for Remember Me as well as subsequent advances.5152 Visual effects like post-processes, double exposure and overlapping screen space particles were used as an artistic approach to be displayed while the lead character rewinds time.53 The textures seen in the game were entirely hand painted, adapted to achieve what art director Michel Koch called "impressionistic rendering".54 Elements were adjusted based on player feedback,55 with influences like The Walking Dead, Gone Home56 and Heavy Rain in mind.5758 Additional sources of inspiration include the visual novel Danganronpa, in terms of balancing gameplay and story,59 and the novel The Catcher in the Rye, whose protagonist Holden Caulfield shares a surname with Max, the game's lead.60 The characters were created using known archetypes, at first to establish an entry point for the player, and then to subvert them.61 For the sake of serving the realism, the supernatural elements were designed as a metaphor for the characters' inner conflict,62 and experts were consulted to tackle the subject of teen suicide.63 The score was composed by Jonathan Morali of the band Syd Matters.64 Inspired by modern indie folk music,6566 the soundtrack was intended to inform the mood.67 The music contains a blend of licensed tracks and composed pieces.68 Featured artists include José González, Mogwai, Breton, Amanda Palmer, Brian Viglione, Bright Eyes, Message to Bears, Local Natives, Syd Matters, Sparklehorse, Angus & Julia Stone, alt-J, Mud Flow69 and Foals.70

Release

Square Enix announced Life Is Strange at Gamescom on 11 August 2014.7172 The episodes were released digitally on PC via Steam, PlayStation 3 and PlayStation 4 via PlayStation Network, and Xbox 360 and Xbox One via Xbox Live between 30 January 2015 and 20 October 2015.7374 Two season pass options were available for reduced prices, one with episode 1-5 and one with episode 2-5.75 A demo of the first 20 minutes was released simultaneously with episode 1 for consoles and later for PC.76 In November 2014, the publisher said they were interested in releasing physical copies of the game, but said that at that time they were "100 per cent focused on the digital release".77 One year later, the retail edition was set to be released for the PC, PS4 and Xbox One in North America on 19 January 2016 and in Europe on 22 January 2016; the limited edition had an artbook, the soundtrack, score, and a director's commentary.7879 The director's commentary was also released as a free DLC.80 A Japanese dubbed version was released for Microsoft Windows, PlayStation 3 and PlayStation 4 on 3 March 2016.8182 Feral Interactive ported Life Is Strange for OS X, released on 16 June 2016,83 and Linux,84 released on 21 July 2016.85 That same day, the first episode was made indefinitely available for free on Linux,86 Windows, OS X, PS3, PS4, Xbox 360 and Xbox One.87 Life Is Strange was included on PlayStation Plus (for America and PAL regions) the month of June 2017.8889 It was released for iOS between 14 December 2017 and 29 March 2018, and launched on Android on 18 July 2018, both ported by Black Wing Foundation.909192

Reception

Aggregate review scores
GameMetacritic
Complete Season (PC) 83/10093(PS4) 85/10094(XONE) 85/10095(iOS) 83/10096
Episode 1: Chrysalis (PC) 77/10097(PS4) 75/10098(XONE) 77/10099
Episode 2: Out of Time (PC) 77/100100(PS4) 78/100101(XONE) 73/100102
Episode 3: Chaos Theory (PC) 80/100103(PS4) 81/100104(XONE) 80/100105
Episode 4: Dark Room (PC) 76/100106(PS4) 81/100107(XONE) 74/100108
Episode 5: Polarized (PC) 83/100109(PS4) 81/100110(XONE) 80/100111

Life Is Strange received critical acclaim.112 Metacritic reported that critical reception consisted of "generally favorable reviews".113 While some reviewers criticised the games's lip-syncing114115116 and use of dated slang,117118119 they lauded the character development120121122 and time travel component,123124125 suggesting that there should be more games like it.126127 Eurogamer said it was "one of the best interactive story games of this generation"128 and Hardcore Gamer said it was the sleeper hit of 2015.129 Legendary Entertainment stated it received over 75 Game of the Year awards and listings.130 In April 2017, Xbox One UK ranked it first in its list of Xbox One games priced under £20.131 Game director Yoko Taro listed it as one of his favourite PlayStation 4 games.132

Kevin VanOrd of GameSpot said Episode 1: Chrysalis133 is "an involving slice of life that works because its situations eloquently capture a peculiar early-college state of mind",134 while Game Informer's Kimberley Wallace said the game's tackling of "subjects that are usually taboo for video games" was impressive.135 Destructoid's Brett Makedonski said the episode's strongest characteristic was exploration—both "self- and worldly".136 Mitch Dyer of IGN said the story was ultimately obstructed by its "laughable" script and "worse performances".137 In response to Episode 2: Out of Time, Polygon's Megan Farokhmanesh also said that the emphasis on self-exploration had considerable impact on the enjoyment of the game.138 Other critics said the ending was an "emotional high point" and that it brought meaning to the choices from both the first and second episodes.139140 Mike Williams said in USgamer that the pacing of Episode 2: Out of Time was "slower and less exciting" than that of episode one.141 PopMatters' Eric Swain described the episode as generally sincere but containing moments that strained credibility.142

Adnan Riaz of Hardcore Gamer said Episode 3: Chaos Theory was a dramatic improvement that presented a "thrilling, poignant, fascinating and ... enticing" narrative whose outcome from past decisions also added a sense of realism.143 Peter Paras of Game Revolution complimented the character beats, particularly the development of Chloe Price, who he said "really comes into her own as [a] fully-formed character".144 Though GameSpot's Alexa Ray Corriea said that the fetch quests interfered with its emotional quality,145 the episode built up to a "killer cliffhanger" according to Farokhmanesh.146 GameZone's Matt Liebl said Episode 4: Dark Room was "easily the most emotional episode" and that the mystery of Rachel Amber had done a "tremendous job in keeping us hooked".147 Tom Hoggins of The Telegraph said the developer's venture into subjects like social division, online bullying, parental conflict and suicide were "bold".148 Critics said there were tonal problems, caused by the game's "cheap ways" of progressing the plot, such as character inconsistency and superfluous shock value.149150 Critics were more favourable towards the episode's puzzles and relationships.151152 They said the final episode, Polarized, had a "fitting conclusion" to the coming of age story of Max Caulfield and the relationship between the two leads was carried out successfully.153154 One stealth sequence was described as "tedious" and "out-of-place" while other aspects inhabiting the same course of events were favoured.155156 Reviewers were divided on the ending.157158159160

Sales

Life Is Strange reached one million sales in July 2015,161 having accumulated over 1.2 million unique players worldwide; the attach rate to units between the complete season and season pass proved to be "extremely strong", divulged Square Enix.162 The retail edition made seventh place in the top ten UK game sales chart for the week ending 23 January 2016.163 As of May 2017, it was purchased by 3 million unique players.164 By November 2023, the game had garnered "20 million total players".165

Awards

In 2015, PlayStation Official Magazine recognized Life Is Strange in its Best Episodic Adventure category and Episode 2's conclusion in the Best Moment category.166 The end of Episode 2 was also runner-up for Best Moment or Sequence in Giant Bomb's 2015 Game of the Year Awards.167 The game ranked first on Vulture's Top 10 video games of 2015,168 second on Red Bull Games' Top 10 video games of 2015,169 fourth on Vice Canada's Top 20 video games of 2015,170 seventh on Polygon's Games of the Year 2015,171 eighth on Ars Technica's best video games of 2015,172 and tenth on Eurogamer's Top 10 video games of 2015 lists.173 New Statesman also named it Best Game on their Top 10 video games of 2015 list,174 while Apple labeled it Game of the Year at its Best of 2016 awards.175 At Destructoid's Best of 2015 Awards, Life Is Strange was nominated for Best Xbox One Game.176177 It was runner-up for Best Adventure Game at Hardcore Gamer's Best of 2015 Awards.178 PlayStation Blog's Best of 2015 nominated the game for Best PS4 Game, and chose it as runner-up in the Best Story, Best Soundtrack, and Best Digital-Only Release classifications.179180 It won New Games IP – PC/console and Use of Narrative at the Develop Industry Excellence Awards in 2015.181 At the Global Game Awards, Episode 1 won Best Adventure and Best Original Game, and came in second place for Best Story and Game of the Year.182183

YearAwardCategoryRecipient(s) and nominee(s)ResultRef.
2015Golden Joystick AwardsBest Original GameLife Is StrangeRunner-up184
Best StorytellingRunner-up
Best AudioRunner-up
Best Gaming MomentSaving KateThird
Performance of the YearAshly Burch as ChloeWon
Game of the YearLife Is StrangeThird
The Game AwardsBest NarrativeNominated185
Best PerformanceAshly Burch as ChloeNominated
Games for ImpactLife Is StrangeWon
2016D.I.C.E. AwardsAdventure Game of the YearNominated186187
Outstanding Achievement in CharacterMax CaulfieldNominated
Outstanding Achievement in Game DirectionLife is StrangeNominated
Game Developers Choice AwardsAudience AwardWon188
SXSW Gaming AwardsExcellence in NarrativeNominated189190
Most Promising New Intellectual PropertyNominated
Matthew Crump Cultural Innovation AwardNominated
National Academy of Video Game Trade ReviewersArt Direction, ContemporaryNominated191
Character DesignWon
Direction in a Game CinemaNominated
Game Design, New IPNominated
Original Light Mix Score, New IPWon
Song, Original or AdaptedLife Is Strange – "To All of You"Won
Song CollectionLife Is StrangeNominated
Writing in a DramaNominated
Game, Original AdventureNominated
British Academy Games AwardsBest GameNominated192
Game InnovationNominated
Original PropertyNominated
PerformerAshly BurchNominated
StoryLife Is StrangeWon
Peabody-Facebook Futures of Media AwardsExcellence and Innovation in Digital StorytellingWon193
The Games for Change AwardsGame of the YearWon194195
Most Significant ImpactWon
Best GameplayNominated
Most InnovativeNominated
Japan Game AwardsGame Designers AwardWon196
Steam Awards"I'm Not Crying, There's Something In My Eye"Nominated197198

Legacy and impact

Main article: Life Is Strange

After Life Is Strange achieved financial and commercial success, Dontnod Entertainment started to become more prominent in the video game industry; publishers pursued the studio for the first time, whereas they previously had to pursue publishers themselves. CEO Oskar Guilbert said that the game saved his company financially after the mediocre sales of Remember Me.199 The Washington Post noted it as passing the "Steven Spielberg test" for video games as an art form – that "video games will prove their worth as a potent storytelling art form 'when somebody confesses that they cried at level 17.'" – in their review.200 Fans speculated and made theories about the plot, as well as predicting part of a possible ending.201

In 2016, Square Enix sponsored its own "Everyday Heroes" photography contest, inspired by the game, offering a US$10,000 scholarship for the winning entry.202 Square Enix also coordinated with Parent Advocacy Coalition for Educational Rights (PACER) to support an anti-bullying initiative based on themes within the game203 and donated a total amount of $25,000.204

In July 2016, Legendary Digital Studios and Square Enix announced that they would be adapting Life Is Strange as a digital series.205 At the time of the announcement, they were meeting with potential writers for the series adaptation, which would be set in Arcadia Bay.206 In 2017, dj2 Entertainment sold the rights to the series to streaming service Hulu.207

Life Is Strange: Before the Storm, a prequel developed by Deck Nine, launched on 31 August 2017.208 Other games in the series featuring new locations and characters include Life Is Strange 2, released in September 2018, three months after the launch of its free spin-off The Awesome Adventures of Captain Spirit,209 and Life Is Strange: True Colors, released in September 2021.210

A comic book series of the same name, set after the "Sacrifice Arcadia Bay" ending of the game, was released by Titan Comics beginning November 2018.211212213 The comic is written by Emma Vieceli, with interior and cover art by Claudia Leonardi and colours by Andrea Izzo.214 Square Enix also partnered with Titan Comics to produce Life Is Strange: Welcome to Blackwell Academy, a tie-in book about Blackwell Academy and the town of Arcadia Bay, written by Matt Forbeck.215

Remastered versions of Life Is Strange and Before the Storm were released in February 2022 as Life Is Strange Remastered Collection on PlayStation 4, Xbox One, Microsoft Windows, Google Stadia and at a later date on Nintendo Switch.216217 The remaster includes previously released content with updated visuals and gameplay puzzles, improved character animation, engine and lighting upgrades, and full facial motion capture.218

Developed by Deck Nine, Life Is Strange: Double Exposure features an older Max Caulfield who discovers the ability to experience two parallel timelines simultaneously as she tries to prevent the murder of her friend Safi. It was released on 29 October 2024, for Xbox Series X/S, PlayStation 5, and PC.219220221

Notes

Wikiquote has quotations related to Life Is Strange (video game). Wikimedia Commons has media related to Life Is Strange.

References

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