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The Witcher 3: Wild Hunt
2015 action role-playing game

The Witcher 3: Wild Hunt is a 2015 action role-playing game by CD Projekt, continuing the The Witcher series and based on Andrzej Sapkowski’s novels. Players control Geralt of Rivia in a fantasy world inspired by Slavic folklore, battling monsters and shaping the story’s three endings through choices. Developed with REDengine 3, it launched on PlayStation 4, Windows, and Xbox One, later on Nintendo Switch and next-gen consoles. Critically acclaimed and a game of the year, it sold over 50 million units, with expansions Hearts of Stone and Blood and Wine. A sequel, The Witcher IV, is in development.

Gameplay

The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster slayer known as a Witcher.2 Geralt walks, runs, rolls and dodges, and (for the first time in the series) jumps, climbs and swims.34 He has a variety of weapons, including bombs, a crossbow and two swords (one steel and one silver).5 The steel sword is used primarily to kill humans while the silver sword is more effective against creatures and monsters.6 Players can draw out, switch and sheathe their swords at will. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow but strong.7 Players can block and counter enemy attacks with their swords.8 Swords have limited endurance and require regular repair.9 In addition to physical attacks, Geralt has five magical signs at his disposal: Aard, Axii, Igni, Yrden and Quen.10 Aard prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni burns them, Yrden slows them down and Quen offers players a temporary, protective shield.11 The signs use stamina, and cannot be used indefinitely.12 Players can use mutagens to increase Geralt's magic power. Geralt loses health when attacked by enemies, although wearing armour can help reduce health loss. Health is restored with meditation or consumables, such as food and potions.13 Players occasionally control Ciri, Geralt's adoptive daughter who can teleport short distances.14

The game has responsive, advanced artificial intelligence (AI) and dynamic environments. The day-night cycle influences some monsters; a werewolf becomes powerful during the night of a full moon.15 Players can learn about their enemies and prepare for combat by reading the in-game bestiary.16 When they kill an enemy, they can loot its corpse for valuables.17 Geralt's witcher sense enables players to find objects of interest, including items that can be collected or scavenged.18 Items are stored in the inventory, which can be expanded by purchasing upgrades.19 Players can sell items to vendors20 or use them to craft potions and bombs.2122 They can visit blacksmiths to craft new weapons and armorers to craft new armour with what they have gathered.23 The price of an item and the cost of crafting it depend on a region's local economy.24 Players earn experience points by completing quests.25 When a player earns enough experience, Geralt's level increases and the player receives ability points.26 These points may be used on four skill trees: combat, signs, alchemy and general. Combat upgrades enhance Geralt's attacks and unlock new fighting techniques; signs upgrades enable him to use magic more efficiently, and alchemy upgrades improve crafting abilities. General upgrades have a variety of functions, from raising Geralt's vitality to increasing crossbow damage.27

The game focuses on narrative and has a dialogue tree which allows players to choose how to respond to non-player characters. Geralt must make decisions which change the state of the world and lead to 36 possible endings, affecting the lives of in-game characters.28 He can have a romantic relationship with some of the game's female characters by completing certain quests.29 In addition to the main quests, books offer more information on the game's world.30 Players can begin side quests after visiting a town's noticeboard.31 These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters)32 and Treasure Hunt quests, which reward players with top-tier weapons or armour.33 The game's open world is divided into several regions. Geralt can explore each region on foot or by transportation, such as a boat. Roach, his horse, may be summoned at will.34 Players can kill enemies with their sword while riding Roach,35 but an enemy presence may frighten the horse and unseat Geralt.36 Points of interest may be found on the map, and players receive experience points after completing mini-missions in these regions.37 Players can discover Places of Power for additional ability points.38 Other activities include horse racing, boxing and card playing;3940 the card-playing mechanic was later expanded into a standalone game, Gwent: The Witcher Card Game.41 A full physical edition of Gwent will be released through No Loading Games and Hachette Boardgames in Q3 2025.42

Synopsis

Setting

The game is set in the Continent, a fictional fantasy world based on Slavic folklore.4344 It is surrounded by parallel dimensions and extra-dimensional worlds. Humans, elves, dwarves, monsters and other creatures co-exist on the Continent, but non-humans are often persecuted for their differences in the northern realms. The Continent is caught up in a war between the empire of Nilfgaard45 – led by Emperor Emhyr var Emreis (Charles Dance),46 who invaded the Northern Kingdoms47 – and Redania, ruled by King Radovid V.48 Several locations appear, including the free city of Novigrad,49 the Redanian city of Oxenfurt, the no man's land of Velen, the city of Vizima (former capital of the recently conquered Temeria), the Skellige islands (home to several clans who resemble Norse-Gaels), and the witcher stronghold of Kaer Morhen.5051

Characters

The main character is the Witcher, Geralt of Rivia (Doug Cockle),52 a monster hunter trained since childhood in combat, tracking, alchemy and magic, and made stronger, faster and resistant to toxins by mutagens. He is aided by his lover, the powerful sorceress Yennefer of Vengerberg (Denise Gough),53 his former love interest Triss Merigold (Jaimi Barbakoff),54 the bard Dandelion (John Schwab), the dwarf warrior Zoltan Chivay (Alexander Morton),5556 and Geralt's witcher mentor Vesemir (William Roberts).5758 Geralt is spurred into action by the reappearance of his and Yennefer's adopted daughter, Ciri (Jo Wyatt).59 Ciri is a Source, born with innate (and potentially vast) magical abilities; after the apparent death of her parents, she was trained as a witcher while Yennefer taught her magic.60 Ciri disappeared years before to escape the Wild Hunt, a group of spectral warriors led by the King of the Wild Hunt: the elf Eredin (Steven Hartley), from a parallel dimension.61

Plot

See also: Hearts of Stone and Blood and Wine

Geralt and his mentor Vesemir arrive at the town of White Orchard after receiving a letter from Geralt's long-lost lover Yennefer. After defeating a griffin for the local Nilfgaardian garrison, Geralt accompanies Yennefer to the city of Vizima, where they meet with Emperor Emhyr. Emhyr orders Geralt to find Ciri, who is Emhyr's biological (and Geralt's adopted) daughter. Ciri is a Child of the Elder Blood, the last heir to an ancient Elven bloodline that grants her the power to manipulate time and space, and is being relentlessly stalked by the enigmatic Wild Hunt. Geralt learns of three places Ciri was recently seen: the war-ravaged swamp province of Velen, the free city-state of Novigrad, and the Skellige Isles.

In Velen, Geralt tracks Ciri to the fortress of the Bloody Baron, a warlord who recently took over the province. The Baron demands that Geralt find his missing wife and daughter in exchange for information about Ciri. Geralt learns that the Baron drove his own family away with his drunken rages; while his daughter fled to Oxenfurt, his wife Anna became a servant of the Crones, three malicious witches that watch over Velen. He also discovers that Ciri was briefly captured by the Crones, but escaped to the Baron's stronghold before continuing on to Novigrad.

At Novigrad, Geralt reunites with his former lover Triss Merigold, who has gone underground to escape persecution by the Church of the Eternal Fire. He learns that Ciri and his old friend Dandelion ran afoul of Novigrad's powerful crime bosses while seeking to break a curse related to a mysterious phylactery. With the help of Triss and several old acquaintances, Geralt rescues Dandelion, who tells him that Ciri teleported away to escape pursuit by guards.

Geralt sails to Skellige and reunites with Yennefer, who is investigating a magical explosion near where Ciri was last seen. They discover that Ciri visited the village of Lofoten, but when the Wild Hunt attacked again, fled in a boat with an unidentified elf. When the boat returned to shore, its only occupant was Uma, a deformed creature Geralt previously saw living with the Bloody Baron. Deducing that Uma was the victim of the curse Ciri tried to lift in Novigrad, Geralt collects Uma in Velen and takes him to the nearly abandoned witcher school at Kaer Morhen. Working with Yennefer and his fellow witchers, Geralt breaks the curse and restores Uma's true identity: Avallac'h, Ciri's teacher and the elf seen with her on her travels. Avallac'h tells Geralt that he placed Ciri in an enchanted sleep on the Isle of Mists to keep her temporarily safe from the Wild Hunt.

Geralt finds Ciri on the Isle of Mists and learns from her that Eredin, the leader of the Wild Hunt, wants her Elder Blood powers to save his homeworld from a catastrophe known as the White Frost. They return to Kaer Morhen and fortify it against the inevitable arrival of the Hunt. In the battle that ensues, Vesemir is killed, causing Ciri to unleash her uncontrolled power and temporarily send the Hunt into retreat.

Realizing that the Hunt will never stop, Ciri and Geralt decide to fight Eredin at a time and place of their choosing. While Triss and Yennefer reform the Lodge of Sorceresses to aid in the fight, Geralt recovers the Sunstone, an artifact that can communicate between worlds. Using the Sunstone, Avallac'h lures Eredin to Skellige, where Geralt defeats him in combat. As he dies, Eredin tells Geralt that Avallac'h has betrayed him, and plans to use Ciri's power for his own ends.

As the White Frost begins to encroach on the Continent, Geralt and Yennefer pursue Avallac'h, but find Ciri alive and well. She tells Geralt that Avallac'h is not a traitor, and has only ever intended to fight the White Frost. Thinking back on her relationship with Geralt, Ciri finds the strength to stop the cataclysm; if Geralt patronized and protected her throughout the game, she dies in the attempt, but if he guided her to mature and make her own choices, she survives.

The player's choices can lead to several different endings. If Ciri survives after defeating the White Frost and Geralt took her to meet her father, she will become the Empress of Nilfgaard. If Ciri survives but did not meet the emperor, Geralt helps her fake her death, and she becomes a witcher. If Ciri is killed in her confrontation with the White Frost, Geralt retrieves her medallion from the last remaining Crone and mourns quietly as his hut is swarmed by monsters. The player's choices also determine whether Geralt ends up in a romantic relationship with Yennefer, Triss, or neither, and how much of the North is ultimately conquered by Nilfgaard.

Development

Although the game was planned to begin production in 2008, CD Projekt Red's preoccupation with Rise of the White Wolf pushed it back to 2011.62 The company developed The Witcher 3: Wild Hunt with a self-funded budget of US$81 million63 over three-and-a-half years. The project began with 150 employees, eventually growing to over 250 in-house staff. 1,500 people were involved in the production globally. While the game is based on Andrzej Sapkowski's novels, it is not an official continuation of them, and Sapkowski's involvement with the game was limited to the creation of its in-game map.6465 The game was localised in 15 languages, with a total of 500 voice actors.666768 The game was scripted concurrently in Polish and English to alleviate difficulty in localisation.69 According to Side (the company which handled voice casting and recording), the 450,000-word script had 950 speaking roles. The voices were recorded from late 2012 to early 2015.70 CD Projekt Red wanted the game to be free of any digital rights management (DRM) due to the developer's unsuccessful control of piracy with its predecessor, The Witcher 2: Assassins of Kings, whose DRM also made it run slowly.71

The Witcher 3: Wild Hunt was created with the REDengine 3, CD Projekt Red's proprietary game engine designed for nonlinear role-playing video games set in open world environments,72 aided by the PlayStation 4 and Xbox One consoles and prepared for use in October 2014. The first play-through indicated to the developers that the open world, despite its content and generation around the quests, seemed empty. As a solution, they added points of interest. The game had 5,000 bugs that December, which (with a launch date of February 2015) necessitated its postponement.7374 Like the previous two Witcher games, players are given a complex story with multiple choices and consequences. Unlike other game engines, REDengine 3 permits a complex storyline without sacrificing virtual world design.75 The user interface was made more intuitive with grid-based solutions. The camera system was improved to use long shots for battles with multiple enemies and close-ups for more intimate confrontations.76 More animations were used for combat sequences than in The Witcher 2, with each lasting less than one second for quick succession.77 Game director Konrad Tomaszkiewicz and senior game designer Damien Monnier cited Dark Souls and Demon's Souls as influences on Wild Hunt's combat system,7879 and level designer Miles Tost and senior environment artist Jonas Mattsson cited The Legend of Zelda series and Red Dead Redemption as influencing the game's level designs and environments.80

Months before its release date, the game's economy, crafting, and inventory systems were incomplete and apparently unable to meet the deadline. Senior gameplay designer Matthew Steinke thought of a remedy and drew up a system context diagram. To allocate prices, Steinke wrote a formula based on rate of damage, defence, or healing. Polynomial least squares were used to determine its efficacy, and it was found to eliminate bugs from the system and reduce loading times.81 Each character was given a unique personality to contrast the fetch-quest system typically used in video games. It was decided early that the writing would be witty, with metaphors and implied meanings. Early in development, dialogue for each side quest was limited to 15 lines, with writers often having to attest to the quality and necessity of the dialogue to be allowed an extension beyond that limit. Player options were written as morally ambiguous, reflecting real life and Andrzej Sapkowski's original Witcher series. Alcoholism, abuse and sexuality, depicted as normal parts of the medieval world, were incorporated into the story for authenticity.828384 Areas of the open world were based on Poland, Amsterdam, and Scandinavia.85 Objects were modelled by hand.86

Storylines such as Yennefer imprisoning Geralt on an island and Geralt's covert recruitment to the Wild Hunt were discarded to make the game smaller and avoid splitting it into two parts. The card game Gwent was preceded by other minigame proposals, including a drinking game, knife throwing, and ice skating.87 A re-enactment of the Battle of Grunwald was recorded for the sounds of battle, marching, blacksmithing, and the firing of arrows. Recording the knights' voices for post-processing, the speakers wore helmets for an authentic sound. Marcin Przybyłowicz was the game's music director and composer, with additional music contributed by Percival, a Polish folk band that plays on reconstructions of medieval instruments. They perform their own compositions as well as old Slavic melodies, which made them a good choice for what Przybyłowicz had in mind.88 According to Przybyłowicz, working with Percival was a challenge; he expected an academic approach before learning that most of the group were not formally trained, and much of the music was improvised. Multi-instrumentalist Robert Jaworski of the folk band Żywiołak recorded lute, Renaissance fiddle, bowed gusle, and hurdy-gurdy sections. The score was performed in Frankfurt an der Oder by the Brandenburg State Orchestra, conducted by Bernd Ruf.89

Marketing and release

The Witcher 3: Wild Hunt was announced in 2013, then to be released for PC, PlayStation 4, and Xbox One the following year.909192 The release date was later delayed from the third quarter of 2014 to February 2015.93 After missing its planned release date of 24 February,9495 CD Projekt Red confirmed in April that the game was released to manufacturing.96 The Witcher 3: Wild Hunt was released worldwide on 19 May 2015.97 Polish Prime Minister Ewa Kopacz and President Bronisław Komorowski visited CD Projekt Red to celebrate the launch.98 As with the second game, Warner Bros. Interactive Entertainment and Bandai Namco Entertainment each handled physical distribution of the game in North America and Western Europe, Australia and New Zealand respectively.99100 In addition to the standard edition, players can also purchase the "Collector's Edition", which includes the base game and items such as an artbook, a statue of Geralt fighting against a griffin, and a Witcher medallion.101 At E3 2019, a port for the Nintendo Switch was announced.102 It was developed in cooperation with Saber Interactive,103 and was released on 15 October 2019.104 The port features slight graphical downgrades to compensate for the Switch's less powerful hardware, but is otherwise identical to existing versions.105

CD Projekt Red co-founder Marcin Iwiński listed three pillars that he considered integral to marketing: game quality, a "gamer-centric value proposition", and communication with fans. To achieve the second, The Witcher 3: Wild Hunt was marketed as "Skyrim in a Game of Thrones sauce".106 The third explained in detail the visual downgrade from earlier promotional footage to the finished product, which Iwiński thought effective.107 The logo was re-designed to make it less obvious that The Witcher 3: Wild Hunt was a sequel; the number three suggested a claw mark or mask to an audience unfamiliar with the series, while fans would recognise it as the mark of the Wild Hunt.108

Downloadable content

The developer studied Witcher forums and websites such as Reddit to predict what players generally desired from downloadable content (DLC). A collection of 16 free DLC was released, as announced before release by the developers. They included cosmetic and additional gameplay content and the New Game Plus mode.109110 CD Projekt Red announced two expansion packs: Hearts of Stone and Blood and Wine. Hearts of Stone was released on 13 October 2015,111 and Blood and Wine on 31 May 2016.112 Hearts of Stone follows Geralt as he contacts a mysterious entity known as the Man of Glass and an immortal man, Olgierd von Everec. The expansion was critically acclaimed. The second expansion pack, Blood and Wine, follows Geralt as he travels to Toussaint (a Nilfgaardian duchy untouched by war) to track down a mysterious beast that is terrorizing the region. It was also critically acclaimed, winning the Best RPG category at The Game Awards 2016.113 A "Game of the Year" edition, with the base game, both expansions and all DLC, was released on 30 August 2016.114

"Next-Gen" update

On 14 December 2022, the publisher released the game for the PlayStation 5 and Xbox Series X/S. This version became available as a free a "Next-Gen" update for existing owners on PlayStation 4, Windows, and Xbox One, but also could be purchased separately. The "Next-Gen" version has been lauded for numerous visual enhancements made to the game, including higher resolution textures and ray-tracing.115116

In 2021, video game news site Kotaku had reported that the re-release would include content from mods produced by fans; "HalkHogan", creator of a mod that improves the game's textures, announced that the developer had entered talks to include content from "The Witcher 3 HD Reworked Project" in the release. CD Projekt Red confirmed to Kotaku that they had entered talks with mod creators, prompting discussion about why the company, which earned $300 million in 2020, sought out community assistance.117

The updated version was originally scheduled for the second half of 2021,118 but was delayed to the second quarter of 2022.119 It was originally being developed by Saber Interactive.120 On 13 April 2022, CDPR announced that its in-house development team would be taking over the remaining work and that its release date would be postponed.121 In November, a release date of 14 December 2022 was announced for digital platforms.122 The game was made available for retail on 26 January 2023.123

The "Next-Gen" update included new outfits and a quest inspired by the Netflix series, improved visuals, performance, and bug fixes as well as all previously released downloadable content.124 The re-release was published on schedule, but was criticized for introducing performance issues and bugs.125126 Later that day, CD Projekt Red announced that they were investigating the issues and working on fixes.127

Reception

Critical reception

ReceptionAggregate scores
AggregatorScore
Metacritic(PC) 93/100128(PS4) 92/100129(XONE) 91/100130(NS) 85/100131(PS5) 94/100132(XSXS) 94/100133
OpenCritic95%134
Review scores
PublicationScore
Destructoid8/10135
Game Informer9.75/10136
GameRevolution137
GameSpot10/1013810/10 (Complete Edition)139
GamesRadar+140
GameTrailers9.8/10141
IGN9.3/10142
PC Gamer (US)92/100143
Polygon8/10144
Push Square9/10145
Video Games Chronicle146
VideoGamer.com9/10147

The Witcher 3: Wild Hunt received "universal acclaim" for the PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S versions, and "generally favorable reviews" for the Switch version, according to review aggregator Metacritic.148149150151152 Critics agreed that it was an ambitious action role-playing game which was grand in scale,153154155 but marred by technical difficulties156157 and a lack of innovation.158 GameSpot and Eurogamer gave the game their highest rating.159160 The Witcher 3: Wild Hunt has been considered one of the greatest games of all time.161162163

The game world received widespread praise from critics. Kimberly Wallace of Game Informer called it "immersive", and was impressed by its attention to detail.164 Destructoid's Chris Carter praised its size, which he found enormous and would take players hours to explore.165 Jonathon Leack, writing for Game Revolution, praised the game's effective use of its large world. Leack wrote that every region had quests and activities for players to try, although he thought that much was filler which extended its length.166 Tom Senior of GamesRadar praised the open world's variety, describing it as an "exciting realization of the Ronin fantasy".167 GameTrailers' Daniel Bloodworth praised the game for encouraging exploration; many quests would only become available to players after they met non-playable characters in different parts of the world.168 Vince Ingenito of IGN and Shaun Prescott of PC Gamer were impressed by the game's scenery and its day-night cycle,169 with Ingenito saying that it highlighted the game world's authenticity.170

Its narrative received critical acclaim. Carter praised the cast of characters, which he called unique and interesting. He considered the narrative more involving, with players witnessing key events and making consequential choices.171 Wallace praised the game's dialogue and its side-quests; each was similar to a short story, and player decisions in the quests would influence the state of the world. She liked the main quest, which added more character to Geralt, and said that the romance options were a significant improvement over its predecessors. However, she was disappointed with the quality of the game's endings.172 Kevin Van Ord of GameSpot echoed Wallace, noting that The Witcher 3: Wild Hunt's story had more characterisation for Geralt than the previous games. He welcomed the change, since it gave players emotional connections to the in-game characters.173 Senior enjoyed the side-quests, calling them "a compilation of dark fantasy short stories" which overshadowed the main quests.174 Ingenito was disappointed with the main story, saying that there was too much padding and too many dull quests.175 PC Gamer's Shaun Prescott agreed, saying that the narrative would have felt rote if the side content was not engaging.176 Van Ord, Wallace and Brett Phipps of VideoGamer.com praised the voice acting,177178 with Wallace calling it the series' best.179 Arthur Gies from Polygon criticized that some of the female characters are overly sexualized and that there are no people of color in the main game.180

The game's combat had a generally positive reception. Bloodworth found Geralt more mobile and agile with the new climbing and swimming mechanic.181 Carter said that it was significantly streamlined and its predecessors' strategic elements removed, but appreciated its action.182 Wallace wrote that with a simplified alchemy system, a decent user interface and diverse difficulty settings the combat was more accessible, although she disliked the disruptive weapon-degradation system and unrefined crossbow shooting mechanic.183 Leack thought the system lacked complexity and criticised its lack of polish, caused by the unreliable lock-on system, camera issues and excessively-long combat animation.184 Senior noted that some gameplay mechanics, such as rolling and dodging, were inconsistent and made the system feel unfair.185 Ingenito praised the combat, describing its fluidity as a significant improvement over its predecessors.186

Other gameplay aspects received mixed reviews. Van Ord praised the game's customisation and upgrade system (which offered players a sense of progression), since it hardened as the story unfolded.187 Ingenito called its upgrade system deep and flexible, since players have considerable freedom when customising Geralt's skills.188 Leack disliked the upgrade system, calling it "unexciting".189 Carter was disappointed with the Witcher Senses, finding it repetitive,190 but Senior considered them superior to objective markers — the norm for role-playing games.191 Prescott disliked the user interface for its clumsiness and tedium.192 Senior found the Gwent card game an addictive minigame.193

The game was criticised for its technical issues. Carter called its climbing animations stiff, noting that some gameplay bugs would hinder player progress.194 According to Wallace, the game's load times were too long.195 Leack noted that the game had a graphic downgrade, and the actual game did not look as good as the 2013 demonstration.196 Senior, Phipps and Ingenito noted frame rate issues;197 although Ingenito thought it did not impact the gameplay,198 Phipps called it a persistent problem which overshadowed many of the game's achievements.199

Sales

Before its release, over 1.5 million people pre-ordered the game.200 The Witcher 3: Wild Hunt debuted atop the UK software sales chart in its first week, when it earned 600% more than predecessor The Witcher 2: Assassins of Kings. It was the best-selling video game of the year in the UK, breaking the record held by Battlefield Hardline.201 It debuted atop the Japanese video-game sales charts, selling 67,385 units in its first week.202 Four million units of the game were sold in its first two weeks of release.203

By June 2015, over 690,000 players had activated the game through GOG Galaxy.204205 The game sold over six million units in the next six weeks,206 and the studio made a profit of $63.3 million in the first half of 2015.207 In March 2016, CD Projekt Red reported that the game had shipped nearly 10 million units worldwide.208 By the end of 2017, the series as a whole had sold over 33 million.209210 By June 2019, that number had risen to over 40 million, with The Witcher 3: Wild Hunt accounting for over half of that figure.211

Following the release of the first season of Netflix' television series The Witcher in December 2019, The Witcher 3: Wild Hunt had a 554% increase in sales that month compared to December 2018.212 By December 2019, The Witcher 3: Wild Hunt had sold over 28 million units.213214 And by April 2021 it had sold over 30 million units, while the series as a whole had sold over 50 million.215 By April 2022, the game had sold 40 million units.216 As of March 2023, the game has sold over 50 million units.217

Awards

The Witcher 3: Wild Hunt received pre-release awards at E3 in 2013 and 2014. It was voted the best role-playing game at the IGN Best of E3 Awards in 2013 and 2014.218219 It won IGN's E3 People's Choice Award in 2013 and 2014, GameSpot's E3 People's Choice Award in 2014,220221 and the Most Wanted Award at the 31st and 32nd Golden Joystick Awards.222223 It was the Most Anticipated Game at the Game Awards 2014 in Las Vegas.224 It received 260 game of the year awards and was the most awarded game of all time until 2021, when it was overtaken by The Last of Us Part II.225 By August 2016, it had received over 800 awards.226 On 2020, Gamesradar listed it as the top game of the generation.227

Its accolades are from several events, including the Golden Joystick Awards,228 The Game Awards,229 D.I.C.E. Awards,230 Game Developers Choice Awards,231 SXSW Gaming Awards232 and the National Academy of Video Game Trade Reviewers (NAVGTR) awards.233 The Witcher 3 was recognized as game of the year by IGN,234 GameSpot,235 Game Informer236 and other gaming publications.237238239 The game received a Golden Joystick Award for Best Storytelling, Best Visual Design and Best Gaming Moment,240 and the Game Awards for Best Role-Playing Game and Studio of the Year for CD Projekt Red.241 It won Outstanding Achievement in Game Design, Outstanding Technical Achievement and Outstanding Achievement in Story at the 19th Annual D.I.C.E. Awards,242 and won the Game of the Year and Best Technology awards at the 16th Annual Game Developers Choice Awards.243 A 2023 poll conducted by GQ which surveyed a team of video game journalists across the industry ranked the title as the fifth best video game of all time.244

YearAwardCategoryResultRef
201331st Golden Joystick AwardsMost WantedWon245
201432nd Golden Joystick AwardsWon246
The Game Awards 2014Most Anticipated GameWon247
201533rd Golden Joystick AwardsGame of the YearWon248
Best Gaming MomentWon
Best StorytellingWon
Best Visual DesignWon
The Game Awards 2015Game of the YearWon249
Best RPGWon
Best NarrativeNominated250
Best Score/SoundtrackNominated
Best PerformanceNominated
Best Art DirectionNominated
201668th Writers Guild of America AwardsOutstanding Achievement in Videogame WritingNominated251
19th Annual D.I.C.E. AwardsGame of the YearNominated252
Role-Playing/Massively Multiplayer Game of the YearNominated
Outstanding Achievement in Character (Geralt of Rivia)Nominated
Outstanding Achievement in Game DirectionNominated
Outstanding Achievement in Original Music CompositionNominated
Outstanding Achievement in Game DesignWon253
Outstanding Achievement in StoryWon
Outstanding Technical AchievementWon
16th Annual Game Developers Choice AwardsGame of the YearWon254
Best TechnologyWon
2016 SXSW Gaming AwardsGame of the YearWon255
Excellence in GameplayNominated
Excellence in ArtNominated
Excellence in Technical AchievementWon
Excellence in Visual AchievementWon
Excellence in NarrativeWon
Excellence in Musical ScoreNominated
Most Enduring CharacterNominated
12th British Academy Games AwardsArtistic AchievementNominated256
Audio AchievementNominated
Best GameNominated
Game DesignNominated
PerformerNominated
Persistent GameNominated
StoryNominated

Notes

Wikimedia Commons has media related to The Witcher 3: Wild Hunt.

References

  1. Polish: Wiedźmin 3: Dziki Gon /wiki/Polish_language

  2. Lear, Jack (18 May 2015). "A Witcher Primer: What You Need To Know To Play The Witcher 3". Polygon. Archived from the original on 27 May 2015. https://www.polygon.com/2015/5/18/8620223/witcher-3-guide-witcher-2-witcher

  3. "The Witcher 3 Wild Hunt Game Manual" (PDF). CD Projekt Red. 15 May 2015. Archived (PDF) from the original on 17 June 2017. http://cdn.akamai.steamstatic.com/steam/apps/292030/manuals/The_Witcher_3_Wild_Hunt_Game_Manual_PC_EN.pdf?t=1441640434

  4. Purchese, Robert (1 March 2013). "The Witcher 3: no QTEs, a 50-hour quest, no XP for killing, only for quests". Eurogamer. Archived from the original on 17 June 2017. http://www.eurogamer.net/articles/2013-03-01-the-witcher-3-no-qtes-a-50-hour-quest-no-xp-for-killing-only-for-quests

  5. Phipps, Brett (1 June 2015). "The Witcher 3 Guide – Combat Basics for Beginners". VideoGamer.com. Archived from the original on 17 June 2017. https://www.videogamer.com/guides/the-witcher-3-guide-combat-basics-for-beginners

  6. CD Projekt Red (19 May 2015). The Witcher 3: Wild Hunt (PlayStation 4, Windows, Xbox One). CD Projekt. /wiki/CD_Projekt_Red

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