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Sonic Mega Collection
2002 compilation video game by Sega

Sonic Mega Collection is a video game compilation developed by Sonic Team and published by Sega in 2002 for the GameCube, featuring classic Sonic the Hedgehog games originally released on the Genesis. Designed to introduce new players to the franchise, the games run via a custom emulator. Extras include Sonic-themed media and scans of manuals and comic covers. In 2004, Sonic Mega Collection Plus was released for PlayStation 2, Xbox, and Windows, adding more titles from the Game Gear. The collection was praised for nostalgia and gameplay but criticized for missing Sonic CD and some extras. A follow-up compilation, Sonic Gems Collection, arrived in 2005.

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Overview

Sonic Mega Collection compiles 14 emulated games originally released for the Sega Genesis, limited to only 12 in releases outside of Japan. Seven games are available by default, while the remainder are unlocked by launching other games repeatedly.2 These include three games that recreate the Sonic & Knuckles "lock-on technology" to allow for new modes and/or playable characters in the first three Sonic games, and four non-Sonic games published by Sega, two of which are exclusive to the Japanese release.3 High-resolution instruction manual scans are included for each game. An "Extras" section features over 100 scans of comic covers from Archie Comics' Sonic the Hedgehog series, illustrations of Sonic characters throughout the franchise's history, and a handful of videos promoting other Sonic games, including the opening and ending cutscenes from Sonic CD.4

Sonic Mega Collection Plus includes all 14 of the games from the original release in all regions, plus the addition of six Game Gear games.5 The compilation's user interface has been updated, and all games now support the ability to save the player's progress mid-level using save states.6 The illustration gallery has been expanded with artwork from games released since the original Mega Collection, while all videos from the original release have been omitted, replaced by a gallery of storyboards and in-production renders of cutscenes from Sonic Heroes.78

Games included in Sonic Mega Collection
Default games9
TitleGenreOriginal releaseDeveloper
Sonic the HedgehogPlatform1991Sonic Team
Sonic the Hedgehog 2Platform1992Sega Technical Institute
Sonic the Hedgehog 3Platform1994Sega Technical Institute
Sonic & KnucklesPlatform1994Sega Technical Institute
Sonic 3D BlastPlatform1996Traveller's Tales, Sonic Team
Sonic SpinballPinball1993Sega Technical Institute
Dr. Robotnik's Mean Bean MachinePuzzle1993Compile
Unlockable games10
TitleGenreOriginal releaseDeveloper
Blue SpherePlatform1994Sonic Team
Knuckles in Sonic 2Platform1994Sega Technical Institute
Sonic 3 & KnucklesPlatform1994Sega Technical Institute
FlickyPlatform199111Sega
RistarPlatform1995Sega
The Ooze12Action1995Sega Technical Institute
Comix Zone13Beat 'em up1995Sega Technical Institute
Games exclusive to Sonic Mega Collection Plus14
TitleGenreOriginal releaseDeveloper
Sonic the HedgehogPlatform1991Ancient
Sonic LabyrinthAction, puzzle1995Minato Giken
Sonic DriftKart racing1994Sega
Sonic ChaosPlatform1993Aspect
Sonic BlastPlatform1996Aspect
Dr. Robotnik's Mean Bean MachinePuzzle1993Compile

Development and release

Mega Collection was developed by Sonic Team,15 the studio behind most games in the Sonic series. According to director Yojiro Ogawa, Sonic Team's goal with the compilation was to introduce children to older games in the series and showcase what made Sonic successful.16 Sonic Team chose to focus on including all the Genesis Sonic games.17 Rather than porting them from the Genesis, they collaborated with VR-1 Japan to develop an emulator to run the games' ROM images.18 Series co-creator Yuji Naka, who served as producer, said the team intended to include the 1993 Sega CD game Sonic CD, but storage constraints prevented this.19 Sonic Team also considered including BlueSky Software's Vectorman (1995).20 CD and Vectorman later appeared in Sonic Gems Collection (2005), a successor to Mega Collection focusing on rare Sonic games.21 Sonic Team had trouble gathering materials for the compilation because it had been a decade since they made the games and "Sega's not that good about keeping history."22 For instance, Naka wanted to include the original prototype of the first game but Sonic Team could not find its ROM image.23

Sega announced Mega Collection as a GameCube exclusive in early July 2002,24 and revealed which games would be included later that month.25 The compilation went gold the following November;26 Naka said Sonic Team felt a sense of accomplishment when they completed it.27 Mega Collection was released in North America on November 12, 2002,28 in Japan on December 19, 2002,29 and in Europe on March 21, 2003.30 In European territories, Infogrames distributed the compilation.3132 When Sega began to expand support for the PlayStation 2, it commissioned a version of Mega Collection for that console and the Xbox.33 This version, Sonic Mega Collection Plus, was announced at E3 2004.34 Plus was released in North America on November 2, 2004,35 in Japan on December 9, 2004,36 and in Europe on February 4, 2005.37 A Windows version was released in Europe on March 31, 2006 and in North America on March 9, 2007.38 It was later included in the Sonic PC Collection (2009).39

Reception

GameCube version

ReceptionAggregate score
AggregatorScore
Metacritic75/10040
Review scores
PublicationScore
AllGame3/541
Electronic Gaming Monthly21.5/3042
Eurogamer7/1043
Game Informer8.75/1044
GamePro4/545
GameRevolutionB−46
GameSpot7.2/1047
GameZone8.8/1048
IGN7.5/1049
Nintendo World Report7.5/1050
X-Play4/551

Reviews for Sonic Mega Collection were "generally favorable" according to Metacritic.52 Chet Barber of Game Informer and Fran Mirabella III of IGN regarded it as one of the best compilations of its time.5354 Critics considered it a great value for Sonic fans and newcomers, especially those without access to a Genesis,55 and its low price tag was said to complement its value.565758 However, Michael Cole of Nintendo World Report and Johnny Liu of GameRevolution deemed it less essential to those who already own the originals or Sonic Jam.5960 Sonic Mega Collection was a runner-up for GameSpot's annual "Best Platformer on GameCube" award, which went to Super Mario Sunshine.61

Critics lauded the faithful emulation quality of the Genesis games, which provided an authentic experience.62 They emphasized that the controls adapted well to the GameCube controller.63 Although Mugwum of Eurogamer faulted the preservation of the games' flaws, he and Mirabella noted that the split-screen multiplayer mode of Sonic the Hedgehog 2 was improved from the original Genesis version to run at a full resolution.6465 The lack of some modern enhancements was lamented. Scott Alan Marriott of AllGame, Greg Bemis of Extended Play and Jeff Gerstmann of GameSpot pointed out the lack of a save state function, and Marriott added that high score and best time tracking should have been included.666768 Liu wished for an updated control scheme for Sonic Spinball that used the GameCube controller's shoulder buttons.69 Major Mike of GamePro and Miguel Lopez of Electronic Gaming Monthly felt that the games were showing their age, with Lopez arguing that they have held up less gracefully than the competing Super Mario series.7071

The core Sonic games — Sonic 1, 2, 3, and Knuckles — were praised as timeless classics, with Louis Bedigian of GameZone citing Sonic 2 as the pinnacle for its level design and speed.72737475 However, he saw Knuckles as a step backward due to the level design's accommodation of the slower-moving Knuckles.76 Unlockables like Ristar and Flicky were appreciated for adding value, with Bemis praising Ristar as a gem.77787980 Sonic 3D Blast and Sonic Spinball were criticized as weaker entries, lacking the series’ signature speed and polish.81828384 Dr. Robotnik's Mean Bean Machine was received more positively, with Liu calling it one of the best chain-reaction-based puzzle games and Bemis highlighting its appeal as a multiplayer game.858687 The omission of Sonic CD was a widespread source of disappointment, as it was considered one of the best Sonic games.88 Other noted omissions included Sonic R,89909192 SegaSonic the Hedgehog,93 Knuckles' Chaotix,94 Sonic the Fighters,95 and the Game Gear titles.96 Bemis and Cole criticized the unlocking process, requiring repetitive game launches, as tedious and poorly designed.9798

The supplementary material was considered underwhelming and poorly executed for its lack of depth.99100101102 Cole and Mirabella negatively compared the presentation to Sonic Jam, which they said had a more substantial interface and amount of content. Mirabella added that the video compression was low-quality, and Cole dismissed the menus' music and artwork as "so-so", comparing it to Phantasy Star Online.103104 Marriott and Liu appreciated the comic covers and manuals, but said that they felt incomplete without context or additional content like print ads or character bios.105106 The inclusion of Sonic CD's intro and ending videos was bittersweet, highlighting its absence, though Liu remarked that the song "Sonic Boom" was "almost bad enough to rival the DK monkey rap".107 Mugwum was annoyed by the menus' loading times.108

PS2 and Xbox versions

ReceptionAggregate score
AggregatorScore
PS2Xbox
Metacritic73/10010975/100110
Review scores
PublicationScore
PS2Xbox
1Up.comB111N/A
Eurogamer7/10112N/A
Game Informer7.5/101137.5/10114
GameSpotN/A7.5/10115
GameSpy4/51164/5117
GameZone7.7/10118N/A
IGN7.8/101197.8/10120
Official U.S. PlayStation Magazine3/5121N/A
PALGNN/A6.5/10122
TeamXboxN/A7.6/10123
PlayStation World7/10124N/A

The Xbox version of Sonic Mega Collection Plus was also met positively, while the PlayStation 2 version received "mixed or average" reviews.125126 Avery Score of GameSpot, Chris Baker of GameSpy, and Hilary Goldstein of IGN lauded the compilation’s low price for its amount of games, assessing it as an excellent deal.127128129 Aceinet of GameZone and Rob Semsey of TeamXbox noted the charm of revisiting the series' prime, with the core games still holding up due to their speed, level design, and gameplay.130131 Jeremy Zoss of Game Informer and Matt of PALGN highlighted its appeal to both longtime fans and newcomers curious about gaming history.132133 Matt, 1Up Network's Jeremy Parish, and Eurogamer's Tom Bramwell advised owners of the GameCube version against repurchasing, as they considered the Game Gear titles lackluster and the unlockable games tedious to access.134135136

Like the GameCube version, the emulation was described as near-perfect, accurately replicating the original Genesis and Game Gear games’ look, sound, and feel, including glitches and slowdowns.137 Goldstein called the collection "the best emulations on any console or handheld to date", while Score and Matt noted that flaws like framerate stutters persisted due to the direct ROM emulation.138139 Baker and Goldstein noticed a black border around the screen, but did not consider it a significant distraction.140141 Goldstein noted the colorful Genesis games as a "refreshing change" from modern grim visuals, but he observed minor ghosting in the backgrounds, and said that the Game Gear titles looked "gruesome" when scaled up.142 Parish criticized the blurry, interpolated Game Gear visuals with no option for crisp pixels,143 and Semsey noted that playing the Game Gear titles in full-screen exacerbated their blurriness.144 Score, Matt, and Semsey praised the convenience of the ability to save progress at any time, though Score noted it could feel like "cheating" for purists, as it altered the original experience.145146147

The core Sonic games were again regarded as standout titles. Parish and Goldstein praised their precise emulation, innovative level design, and enduring appeal,148149 and Baker noted their ability to evoke marvel at their speed.150 Parish highlighted 2 and Knuckles as the strongest, citing 2's "finely-honed action" and Knuckles's "lush graphics and thoughtful level design". However, he noted the simplicity of the Sonic formula compared to Super Mario's exploration-focused gameplay.151 Aceinet argued 2 and 3 better captured the essence of Sonic than the first game.152 Dr. Robotnik's Mean Bean Machine was a standout among the spin-off titles. Score, Baker, and Semsey noted its lasting appeal, with Baker saying it could "keep you busy for hours".153154155 Parish found the game "strange" after Puyo Puyo's introduction in America,156 and Bramwell questioned the inclusion of the Game Gear version given the Genesis version.157

The Game Gear titles were regarded as the weakest part of the collection. Parish, Baker, and Goldstein found most of the Game Gear games sluggish, blurry, or nearly unplayable on large TVs due to resolution issues and doubled pixels.158159160 Bramwell, Baker, and Semsey cited Sonic the Hedgehog and Sonic Chaos as exceptions, deeming them decent 8-bit versions of the Genesis formula.161162163 Parish described the Game Gear ports as "awful" and "clumsy" compared to Genesis titles,164 while Zoss noted their visuals "made [his] eyes catch fire".165 Bramwell called Sonic Drift "terrible" and physically nauseating.166 Semsey acknowledged their appeal for nostalgia or for players who never owned a Game Gear,167 but Matt argued they added little to the package.168

The unlockable non-Sonic titles were a welcome addition. Score, Baker, and Goldstein highlighted Comix Zone as a fan favorite for its unique comic-book style,169170171 Parish saw Ristar as the most entertaining while describing Flicky and The Ooze as forgettable.172 Parish and Baker criticized the tedious unlocking process, with Parish calling it "laborious drudgery".173174 Bramwell likened it to waiting for a secret track on a music compilation CD 30 times.175 The absence of Sonic CD was a continuing disappointment, with Baker noting its divisive reputation but strong fanbase.176177178179 Other noted omissions included SegaSonic the Hedgehog,180181 Sonic the Hedgehog: Triple Trouble,182 Knuckles Chaotix, Sonic the Fighters, and Sonic R.183

Reactions to the supplementary material were lukewarm. Score and Semsey appreciated the readable Sonic the Hedgehog "Firsts" comic and zoomable manuals,184185 but Matt felt the extras "scraped the barrel" and lacked depth compared to the GameCube version's unique content.186 Matt and PlayStation World noted the extras were underwhelming for fans expecting more memorabilia,187188 and Parish found the Sonic Heroes movies mediocre.189 Bramwell praised the menu's clean design, highlighting the use of game footage playing in the background.190

The PlayStation 2 version of Mega Collection Plus received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),191 indicating sales of at least 300,000 copies in the United Kingdom.192

Follow-up

A second Sonic the Hedgehog compilation, Sonic Gems Collection, was developed with a focus on rare and obscure titles such as Sonic CD, Sonic the Fighters, and Sonic R.193 Sonic Gems Collection was released in 2005,194 and received mixed reviews from critics.195

Notes

References

  1. Japanese: ソニック メガコレクション, Hepburn: Sonikku Mega Korekushon /wiki/Japanese_language

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  11. While Flicky was originally released for arcades in 1984, the 1991 Genesis port is the version used in the compilation. /wiki/Video_game_arcade

  12. Exclusive to Japan in Sonic Mega Collection; available in all regions in Sonic Mega Collection Plus.[6][1]

  13. Exclusive to Japan in Sonic Mega Collection; available in all regions in Sonic Mega Collection Plus.[6][1]

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