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Sonic Labyrinth
Video game

Sonic Labyrinth is a 1995 action-puzzle video game developed by Minato Giken and published by Sega for the Game Gear. The game features Sonic the Hedgehog exploring maze-like stages from an isometric perspective. Dr. Robotnik has robbed Sonic of his trademark speed, making him walk abnormally slow but still able to utilize the spin dash.

Upon release, critical reception to the game was mixed: many critics found the game a unique addition to the Sonic library but flawed by convoluted controls and repetitive gameplay. In retrospect, however, it has received generally negative reviews and is considered among the worst Sonic games ever released. Despite this, the game has been re-released multiple times in the following years.

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Gameplay

Sonic Labyrinth is an action and puzzle game with pinball elements.234 It is presented in an isometric perspective,5 and has been compared to Marble Madness.6 Series villain Dr. Robotnik has tricked Sonic the Hedgehog into wearing special shoes designed to rob him of his speed, so Sonic must collect the Chaos Emeralds to release the shoes from his feet.78

The player controls Sonic, navigating him through maze-like stages filled with enemies and obstacles that hinder his path.910 Sonic walks uncharacteristically slowly,11 but can roll into a ball and dash across the levels to take out enemies and avoid danger.12 This spin dash move can be charged for extra speed and damage.13 Sonic must collect three keys in each stage and bring them to the goal to advance to the next level.14 Sometimes the keys may be hidden within enemies.15 The game has four zones, each containing three stages. After each set of three stages, there is a bonus round of collecting rings and a boss battle.16 Collecting 100 rings in the bonus round will net the player an extra life.17 A time attack mode is also available.18

Development and release

Sonic Labyrinth was developed by Minato Giken,1920 and published by Sega.21 It was released in Japan on November 17, 1995,22 in North America that November,23 and in Europe around October24 or November.25 The game was included in Sonic Adventure DX (2003) as an unlockable bonus,26 and in the compilation Sonic Mega Collection Plus (2004).27 It was rereleased for the Nintendo 3DS on the Japanese eShop digital distribution platform on May 16, 2012.28 It was later released in Europe on May 10, 2012,29 and in North America on June 17, 2013.30 The North American release came as part of a campaign by Nintendo to release 8-bit games on the 3DS eShop following a drought of releases on the distribution service.31 The game does not take advantage of the system's 3D stereoscopic functionality.32 It was also included alongside the other Game Gear games in the series in Sonic Origins Plus, released on June 23, 2023.33

Reception

ReceptionReview scores
PublicationScore
Electronic Gaming MonthlySee note:34
Famitsu22/4035
GameProSee note:36
Mean Machines Sega76%37
Mega Fun59%38
Sega Magazin81%39

Critical reception to Sonic Labyrinth was mixed. Multiple reviewers wrote about difficulties controlling Sonic as he bounced wildly around the levels.40414243 Mean Machines Sega wrote that "you can get through each level with a bit of practise but you're left wondering how you did it."44 Electronic Gaming Monthly (EGM) did not like the game's isometric perspective, thinking it contributed to problems directing Sonic around.45 GamePro wrote that small screen made it occasionally difficult to see what was occurring.46 They did like the graphics however, as did EGM and Mean Machines Sega, the latter which thought they echoed the graphics of SegaSonic the Hedgehog (1993).4748

Reflecting their positive thoughts, Mega Fun thought Sonic Labyrinth featured innovative gameplay.49 GamePro and Famitsu both compared the game to Marble Madness.5051 Sega Magazin thought the game was challenging with sophisticated level design.52 GamePro believed it was the most interesting of the recent Sonic additions to the Game Gear library.53 One reviewer at Mean Machines Sega thought it was a good puzzle game to play in short segments, and may be worth the time for fans of Sonic games, pinball, or puzzles. However another critic from the same magazine thought the game was frustrating and repetitive.54 EGM also thought the game became repetitious after a few levels and would be boring for more experienced players, although Sonic fans may enjoy it. They concluded their thoughts writing: "This title overall tried to mix the standard side-scrolling Sonic game with a worthless pinball title and failed. In turn, this one just comes up short in both playability and enjoyment, causing boredom after the first few stages."55

Retrospectively, reception has been negative and is frequently described as one of the worst Sonic games. In a retrospective review, Nintendo Life gave the game a "poor" 4 out of 10 score. They criticized the controls and illogical level design, and the start-stop nature of the gameplay. They also wrote about Sonic's lack of speed when walking on foot, which they thought was baffling for a Sonic game.56 USgamer called it "a poor man's version of Marble Madness, taking the worst of that game and the worst of Sonic and cramming it into one title. Absolutely dire."57 Nintendo World Report called it "a demented version of Sonic 3D Blast", drawing similarities through its isometric style.58 Official Nintendo Magazine called it "a dreadful game with an identity crisis" and "one of the worst Sonic games ever".59

Notes

References

  1. Japanese: ソニックラビリンス, Hepburn: Sonikku Rabirinsu /wiki/Japanese_language

  2. "Game Gear Review: Sonic Labyrinth" (PDF). Mean Machines Sega. No. 37. November 1995. p. 88. Archived (PDF) from the original on 1 April 2016. Retrieved 17 August 2016. https://retrocdn.net/images/9/95/MeanMachinesSega37UK.pdf#page=88

  3. "ProReview: Sonic Labyrinth". GamePro. No. 78. January 1996. p. 112. https://archive.org/stream/GamePro_Issue_078_January_1996#page/n113

  4. "Next Wave: Sonic Labyrinth" (PDF). Electronic Gaming Monthly. No. 77. December 1995. p. 182. Archived (PDF) from the original on 10 August 2018. Retrieved 10 August 2018. https://retrocdn.net/images/8/80/EGM_US_077.pdf#page=182

  5. Newton, James (15 May 2012). "Review: Sonic Labyrinth (3DS eShop / GG)". Nintendo Life. Archived from the original on 20 September 2016. Retrieved 10 August 2018. http://www.nintendolife.com/reviews/eshop/sonic_labyrinth_gamegear

  6. "ProReview: Sonic Labyrinth". GamePro. No. 78. January 1996. p. 112. https://archive.org/stream/GamePro_Issue_078_January_1996#page/n113

  7. "Next Wave: Sonic Labyrinth" (PDF). Electronic Gaming Monthly. No. 77. December 1995. p. 182. Archived (PDF) from the original on 10 August 2018. Retrieved 10 August 2018. https://retrocdn.net/images/8/80/EGM_US_077.pdf#page=182

  8. Newton, James (15 May 2012). "Review: Sonic Labyrinth (3DS eShop / GG)". Nintendo Life. Archived from the original on 20 September 2016. Retrieved 10 August 2018. http://www.nintendolife.com/reviews/eshop/sonic_labyrinth_gamegear

  9. "Game Gear Review: Sonic Labyrinth" (PDF). Mean Machines Sega. No. 37. November 1995. p. 88. Archived (PDF) from the original on 1 April 2016. Retrieved 17 August 2016. https://retrocdn.net/images/9/95/MeanMachinesSega37UK.pdf#page=88

  10. "ProReview: Sonic Labyrinth". GamePro. No. 78. January 1996. p. 112. https://archive.org/stream/GamePro_Issue_078_January_1996#page/n113

  11. Newton, James (15 May 2012). "Review: Sonic Labyrinth (3DS eShop / GG)". Nintendo Life. Archived from the original on 20 September 2016. Retrieved 10 August 2018. http://www.nintendolife.com/reviews/eshop/sonic_labyrinth_gamegear

  12. "ProReview: Sonic Labyrinth". GamePro. No. 78. January 1996. p. 112. https://archive.org/stream/GamePro_Issue_078_January_1996#page/n113

  13. "ProReview: Sonic Labyrinth". GamePro. No. 78. January 1996. p. 112. https://archive.org/stream/GamePro_Issue_078_January_1996#page/n113

  14. Newton, James (15 May 2012). "Review: Sonic Labyrinth (3DS eShop / GG)". Nintendo Life. Archived from the original on 20 September 2016. Retrieved 10 August 2018. http://www.nintendolife.com/reviews/eshop/sonic_labyrinth_gamegear

  15. "ProReview: Sonic Labyrinth". GamePro. No. 78. January 1996. p. 112. https://archive.org/stream/GamePro_Issue_078_January_1996#page/n113

  16. Newton, James (15 May 2012). "Review: Sonic Labyrinth (3DS eShop / GG)". Nintendo Life. Archived from the original on 20 September 2016. Retrieved 10 August 2018. http://www.nintendolife.com/reviews/eshop/sonic_labyrinth_gamegear

  17. "ProReview: Sonic Labyrinth". GamePro. No. 78. January 1996. p. 112. https://archive.org/stream/GamePro_Issue_078_January_1996#page/n113

  18. Newton, James (15 May 2012). "Review: Sonic Labyrinth (3DS eShop / GG)". Nintendo Life. Archived from the original on 20 September 2016. Retrieved 10 August 2018. http://www.nintendolife.com/reviews/eshop/sonic_labyrinth_gamegear

  19. Newton, James (15 May 2012). "Review: Sonic Labyrinth (3DS eShop / GG)". Nintendo Life. Archived from the original on 20 September 2016. Retrieved 10 August 2018. http://www.nintendolife.com/reviews/eshop/sonic_labyrinth_gamegear

  20. Pétronille, Marc; Audureau, William (2014). The History of Sonic the Hedgehog. Pix'n Love. p. 193. ISBN 978-1-926778-96-9. 978-1-926778-96-9

  21. Maueröder, Petra (January 1996). "Review: Sonic Labyrinth" (PDF). Sega Magazin (in German). No. 26. p. 83. Archived (PDF) from the original on 10 August 2018. Retrieved 10 August 2018. https://retrocdn.net/images/2/21/SegaMagazin_DE_26.pdf#page=83

  22. "ソニックラビリンスのご紹介|SEGA バーチャルコンソール公式". Sega. Archived from the original on 29 October 2017. Retrieved 9 August 2018. http://vc.sega.jp/3ds/labyrinth/

  23. "Next Wave: Sonic Labyrinth" (PDF). Electronic Gaming Monthly. No. 77. December 1995. p. 182. Archived (PDF) from the original on 10 August 2018. Retrieved 10 August 2018. https://retrocdn.net/images/8/80/EGM_US_077.pdf#page=182

  24. "Game Gear Review: Sonic Labyrinth" (PDF). Mean Machines Sega. No. 37. November 1995. p. 88. Archived (PDF) from the original on 1 April 2016. Retrieved 17 August 2016. https://retrocdn.net/images/9/95/MeanMachinesSega37UK.pdf#page=88

  25. Maueröder, Petra (January 1996). "Review: Sonic Labyrinth" (PDF). Sega Magazin (in German). No. 26. p. 83. Archived (PDF) from the original on 10 August 2018. Retrieved 10 August 2018. https://retrocdn.net/images/2/21/SegaMagazin_DE_26.pdf#page=83

  26. Ronaghan, Neal (21 June 2013). "Grinding Game Gears: An Overview of Sonic's Portable Origins". Nintendo World Report. Archived from the original on 13 March 2018. Retrieved 10 August 2018. http://www.nintendoworldreport.com/feature/34741/grinding-game-gears-an-overview-of-sonics-portable-origins

  27. Goldstein, Hilary (3 November 2004). "Sonic Mega Collection Plus". IGN. Archived from the original on 22 May 2012. Retrieved 10 August 2018. http://www.ign.com/articles/2004/11/04/sonic-mega-collection-plus

  28. "ソニックラビリンス | ニンテンドー3DS | 任天堂". Nintendo (in Japanese). Archived from the original on 30 January 2018. Retrieved 9 August 2018. https://www.nintendo.co.jp/titles/50010000009968

  29. "Sonic Labyrinth". Nintendo of Europe. Retrieved August 9, 2018. https://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Sonic-Labyrinth--275858.html

  30. "Sonic Labyrinth". Nintendo. Archived from the original on 10 August 2018. Retrieved 9 August 2018. https://web.archive.org/web/20180810072609/https://www.nintendo.com/games/detail/eKX2obOabUS4BkI1h_IIeW8mmBdgVxCk

  31. Thomas, Lucas M. (21 June 2012). "Nintendo's "8-Bit Summer" Announced for the 3DS eShop". IGN. Archived from the original on 10 August 2018. Retrieved 9 August 2018. http://www.ign.com/articles/2012/06/22/nintendos-8-bit-summer-announced-for-the-3ds-eshop

  32. "Sonic Labyrinth". Nintendo. Archived from the original on 10 August 2018. Retrieved 9 August 2018. https://web.archive.org/web/20180810072609/https://www.nintendo.com/games/detail/eKX2obOabUS4BkI1h_IIeW8mmBdgVxCk

  33. Shea, Brian (March 23, 2023). "Sonic Origins Plus Adds Amy As Playable Character, Game Gear Games, And More This June". Game Informer. Archived from the original on March 23, 2023. Retrieved July 9, 2023. https://web.archive.org/web/20230323162108/https://www.gameinformer.com/2023/03/23/sonic-origins-plus-adds-amy-as-playable-character-game-gear-games-and-more-this-june

  34. Four individual reviewers at Electronic Gaming Monthly gave scores of 6.0, 4.0, 4.5, and 4.5 out of 10.[15]

  35. "New Games Cross Review - ソニックラビリンス". Shūkan Famicom Tsūshin. No.362. Pg.31. 24 November 1995. /wiki/Famicom_Ts%C5%ABshin

  36. GamePro gave component scores of 4.5 graphics, 3.5 sound, 4.0 control, and 4.5 fun factor out of 5.[3]

  37. "Game Gear Review: Sonic Labyrinth" (PDF). Mean Machines Sega. No. 37. November 1995. p. 88. Archived (PDF) from the original on 1 April 2016. Retrieved 17 August 2016. https://retrocdn.net/images/9/95/MeanMachinesSega37UK.pdf#page=88

  38. "Test Mixed: Sonic Labyrinth" (PDF). Mega Fun (in German). January 1996. p. 72. Archived (PDF) from the original on 10 August 2018. Retrieved 10 August 2018. https://retrocdn.net/images/9/94/MegaFun_DE_1996-01.pdf#page=72

  39. Maueröder, Petra (January 1996). "Review: Sonic Labyrinth" (PDF). Sega Magazin (in German). No. 26. p. 83. Archived (PDF) from the original on 10 August 2018. Retrieved 10 August 2018. https://retrocdn.net/images/2/21/SegaMagazin_DE_26.pdf#page=83

  40. "Game Gear Review: Sonic Labyrinth" (PDF). Mean Machines Sega. No. 37. November 1995. p. 88. Archived (PDF) from the original on 1 April 2016. Retrieved 17 August 2016. https://retrocdn.net/images/9/95/MeanMachinesSega37UK.pdf#page=88

  41. Maueröder, Petra (January 1996). "Review: Sonic Labyrinth" (PDF). Sega Magazin (in German). No. 26. p. 83. Archived (PDF) from the original on 10 August 2018. Retrieved 10 August 2018. https://retrocdn.net/images/2/21/SegaMagazin_DE_26.pdf#page=83

  42. "Review Crew: Sonic Labyrinth" (PDF). Electronic Gaming Monthly. No. 78. January 1996. p. 48. Archived (PDF) from the original on 10 August 2018. Retrieved 10 August 2018. https://retrocdn.net/images/e/eb/EGM_US_078.pdf#page=48

  43. "Test Mixed: Sonic Labyrinth" (PDF). Mega Fun (in German). January 1996. p. 72. Archived (PDF) from the original on 10 August 2018. Retrieved 10 August 2018. https://retrocdn.net/images/9/94/MegaFun_DE_1996-01.pdf#page=72

  44. "Game Gear Review: Sonic Labyrinth" (PDF). Mean Machines Sega. No. 37. November 1995. p. 88. Archived (PDF) from the original on 1 April 2016. Retrieved 17 August 2016. https://retrocdn.net/images/9/95/MeanMachinesSega37UK.pdf#page=88

  45. "Review Crew: Sonic Labyrinth" (PDF). Electronic Gaming Monthly. No. 78. January 1996. p. 48. Archived (PDF) from the original on 10 August 2018. Retrieved 10 August 2018. https://retrocdn.net/images/e/eb/EGM_US_078.pdf#page=48

  46. "ProReview: Sonic Labyrinth". GamePro. No. 78. January 1996. p. 112. https://archive.org/stream/GamePro_Issue_078_January_1996#page/n113

  47. "Game Gear Review: Sonic Labyrinth" (PDF). Mean Machines Sega. No. 37. November 1995. p. 88. Archived (PDF) from the original on 1 April 2016. Retrieved 17 August 2016. https://retrocdn.net/images/9/95/MeanMachinesSega37UK.pdf#page=88

  48. "Review Crew: Sonic Labyrinth" (PDF). Electronic Gaming Monthly. No. 78. January 1996. p. 48. Archived (PDF) from the original on 10 August 2018. Retrieved 10 August 2018. https://retrocdn.net/images/e/eb/EGM_US_078.pdf#page=48

  49. "Test Mixed: Sonic Labyrinth" (PDF). Mega Fun (in German). January 1996. p. 72. Archived (PDF) from the original on 10 August 2018. Retrieved 10 August 2018. https://retrocdn.net/images/9/94/MegaFun_DE_1996-01.pdf#page=72

  50. "ProReview: Sonic Labyrinth". GamePro. No. 78. January 1996. p. 112. https://archive.org/stream/GamePro_Issue_078_January_1996#page/n113

  51. "New Games Cross Review - ソニックラビリンス". Shūkan Famicom Tsūshin. No.362. Pg.31. 24 November 1995. /wiki/Famicom_Ts%C5%ABshin

  52. Maueröder, Petra (January 1996). "Review: Sonic Labyrinth" (PDF). Sega Magazin (in German). No. 26. p. 83. Archived (PDF) from the original on 10 August 2018. Retrieved 10 August 2018. https://retrocdn.net/images/2/21/SegaMagazin_DE_26.pdf#page=83

  53. "ProReview: Sonic Labyrinth". GamePro. No. 78. January 1996. p. 112. https://archive.org/stream/GamePro_Issue_078_January_1996#page/n113

  54. "Game Gear Review: Sonic Labyrinth" (PDF). Mean Machines Sega. No. 37. November 1995. p. 88. Archived (PDF) from the original on 1 April 2016. Retrieved 17 August 2016. https://retrocdn.net/images/9/95/MeanMachinesSega37UK.pdf#page=88

  55. "Review Crew: Sonic Labyrinth" (PDF). Electronic Gaming Monthly. No. 78. January 1996. p. 48. Archived (PDF) from the original on 10 August 2018. Retrieved 10 August 2018. https://retrocdn.net/images/e/eb/EGM_US_078.pdf#page=48

  56. Newton, James (15 May 2012). "Review: Sonic Labyrinth (3DS eShop / GG)". Nintendo Life. Archived from the original on 20 September 2016. Retrieved 10 August 2018. http://www.nintendolife.com/reviews/eshop/sonic_labyrinth_gamegear

  57. "Gotta Go Fast: Ranking All of The Sonic The Hedgehog Games". USgamer.net. 18 August 2017. Archived from the original on 25 August 2017. Retrieved 9 August 2018. https://web.archive.org/web/20170825025119/http://www.usgamer.net/articles/gotta-go-fast-ranking-all-of-the-sonic-the-hedgehog-games

  58. Ronaghan, Neal (21 June 2013). "Grinding Game Gears: An Overview of Sonic's Portable Origins". Nintendo World Report. Archived from the original on 13 March 2018. Retrieved 10 August 2018. http://www.nintendoworldreport.com/feature/34741/grinding-game-gears-an-overview-of-sonics-portable-origins

  59. East, Thomas (May 16, 2012). "Sonic Labyrinth review". Official Nintendo Magazine. Archived from the original on July 19, 2012. https://web.archive.org/web/20120719202449/http://www.officialnintendomagazine.co.uk/38075/sonic-labyrinth-3ds-review/