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Nintendo Entertainment Analysis & Development
Former division of Nintendo

Nintendo Entertainment Analysis & Development Division, commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the Creative Department, a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the Donkey Kong, Mario, The Legend of Zelda, F-Zero, Star Fox, Animal Crossing, Pikmin, and Wii series.

Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, becoming Nintendo Entertainment Planning & Development.

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History

Background

During the 1970s, when Nintendo was still predominantly a toy company, it decided to expand into interactive entertainment and the video game industry. Several designers were hired to work under the Creative Department, which, at the time, was the only game development department within Nintendo. Among these new designers were Makoto Kano, who went on to design various Game & Watch games, and Shigeru Miyamoto, who would create various Nintendo franchises. In 1972, the department was renamed to Research & Development Department; it had about 20 employees. The department was later consolidated into a division and separated into three groups, Nintendo R&D1, R&D2 and R&D3.

1980–1989: Creation as Research & Development 4

Circa 1984, Hiroshi Imanishi oversaw the creation of Research & Development No. 4 Department (commonly abbreviated to Nintendo R&D4), as a new development department dedicated to developing video games for dedicated consoles, complementing the other three existing departments in the Nintendo Manufacturing Division.567 Imanishi appointed Hiroshi Ikeda, a former anime director at Toei Animation, as general manager of the newly created department, and Miyamoto as its chief producer, who would later become one of the most recognized video game developers in the world.8 Nintendo also drafted a couple of key graphic designers to the department including Takashi Tezuka and Kenji Miki. With the arcade market dwindling, Nintendo R&D1's former focus, the department concentrated most of their software development resources on the emerging handheld video game console market, primarily thanks to the worldwide success of Nintendo's Game Boy. This catapulted the R&D4 department to become the lead software developer for Nintendo home video game consoles, developing a myriad of games for the Family Computer home console (abbreviated to Famicom, known as the Nintendo Entertainment System in North America, Europe, and Australia).

Hiroshi Ikeda's creative team had many video game design ideas but was lacking the necessary programming power to make it all happen. Toshihiko Nakago, and his small company Systems Research & Development (SRD), had its expertise in computer-aided design (CAD) tools and was very familiar with the Famicom chipset, and was originally hired to work with Masayuki Uemura's Nintendo R&D2 to internally develop software development kits. When Nintendo R&D2 and SRD jointly began porting over R&D1 arcade games to the Famicom, Shigeru Miyamoto took the opportunity to lure Nakago away from R&D2, to help Miyamoto create his first Nintendo R&D4 video game, Excitebike. And so the original R&D4 department became composed of Miyamoto, Takashi Tezuka, Kenji Miki, and Minoru Maeda handling design; Koji Kondo, Akito Nakatsuka, and Hirokazu Tanaka handling sound design; and Toshihiko Nakago and SRD became the technology and programming core.

The same Miyamoto-led team that developed Excitebike went on to develop a 1985 NES port of the scrolling beat 'em up arcade game Kung-Fu Master (1984) called Kung Fu. Miyamoto's team used the technical knowledge they had gained from working on both side-scrollers to further advance the platforming "athletic game" genre they had created with Donkey Kong and were key steps towards Miyamoto's vision of an expansive side-scrolling platformer.910

One of the first games developed by the R&D4 department was Mario Bros. in 1983, designed and directed by Miyamoto. The department was, however, unable to program the game with such an inexperienced team, and so counted on programming assistance from Gunpei Yokoi and the R&D1 department. One of the first completely self-developed games was Super Mario Bros., the sequel to Mario Bros. The game set standards for the platform genre, and went on to be both a critical and commercial success. In 1986, R&D4 developed The Legend of Zelda, for which Miyamoto again served as a director. The phenomenal sales of Super Mario Bros. and The Legend of Zelda fueled the expansion of the department with young game designers such as Hideki Konno, Katsuya Eguchi, Kensuke Tanabe, Takao Shimizu, who would later become producers themselves.

1989–2002: Renamed to Entertainment Analysis & Development

In 1989, one year before the Super Famicom was released in Japan, the R&D4 department was spun-off and made its own division named Nintendo Entertainment Analysis & Development (commonly abbreviated as Nintendo EAD).11 The division was comprised into two departments: the Software Development Department, which focused on video game development and was led by Miyamoto, and the Technology Development Department, which focused on programming and developing tools and was led by Takao Sawano.12 The technology department was born out of several R&D2 engineers that were assisting SRD with software libraries. After that, the same department later collaborated with Argonaut Software to develop the Super FX chip technology for the SNES, first used in Star Fox in 1993. This venture allowed the Technology Development Department to become more prominent in the 3D era, where they programmed several of Nintendo EAD's 3D games with SRD.

F-Zero, released in 1990, was the first video game fully programmed at the division. Prior to that, most programming was outsourced to SRD Co. Ltd.13

In 1997, Miyamoto explained that about twenty to thirty employees were devoted to each Nintendo EAD title during the course of its development.14 It was then that he also disclosed the existence of the SRD programming company within the division, formally Nintendo R&D2's software unit, which was composed of about 200 employees with proficiency in software programming.15

In the advent of launching both the GameCube and Game Boy Advance, Nintendo sought to change the structure of its corporate management. In June 2000, in an attempt to include both software and hardware experts in the board of directors, EAD and Integrated Research & Development general managers, Shigeru Miyamoto and Genyo Takeda respectively, entered the body. In addition, former HAL Laboratory president and future Nintendo president, Satoru Iwata, also entered the board. With Miyamoto being promoted to the board of directors, he was now in charge of overseeing all of Nintendo's software development. To fill Miyamoto's void as a producer, there were a series of promotions in the division: starting with long-time Miyamoto colleague Takashi Tezuka, as deputy general manager, as well as promoting several senior directors like Eiji Aonuma, Hideki Konno, Takao Shimizu, Tadashi Sugiyama and Katsuya Eguchi to producers overseeing their own development teams in the division. Nevertheless, after the promotion, Miyamoto still went on to produce some games.

In 2002, Nintendo opened a Nintendo EAD studio in Tokyo, appointing Takao Shimizu as manager of the branch. The studio was created with the goal of bringing in fresh new talent from the capital of Japan who wouldn't be willing or able to travel to Kyoto. Their first project was Donkey Kong Jungle Beat for the GameCube which made use of the DK Bongos, initially created for Donkey Konga.

2003–2015: Restructure, new managers, and merger with SPD

On September 30, 2003, as a result of a corporate restructure Nintendo was undergoing, in which several members of the Nintendo R&D1 and R&D2 were reassigned under Nintendo EAD, the department was consolidated into a division and began welcoming a new class of managers and producers.16[unreliable source] Hideki Konno, Katsuya Eguchi, Eiji Aonuma, Hiroyuki Kimura, and Tadashi Sugiyama were appointed project managers of their own groups within the Software Development Department; Shimizu was appointed project manager of the Tokyo Software Development Department, and Keizo Ota and Yasunari Nishida were appointed project managers of their own groups in the Technology Development Department.

In 2013, Katsuya Eguchi was promoted Department Manager of both Software Development Departments in Kyoto and Tokyo. As such, he left his role as Group Manager of Software Development Group No. 2, and was replaced by Hisashi Nogami. On June 18, 2014, the EAD Kyoto branch was moved from the Nintendo Central Office to the Nintendo Development Center in Kyoto. The building housed more than 1100 developers from all of Nintendo's internal research and development divisions, which included the Nintendo EAD, SPD, IRD and SDD divisions. On September 16, 2015, EAD merged with Nintendo Software Planning & Development to establish Entertainment Planning & Development (EPD). The move followed an internal restructuring of Nintendo executives and departments after the death of president Satoru Iwata in July 2015.17

Structure

The Nintendo Entertainment Analysis & Development division was headed by Nintendo-veteran Takashi Tezuka who acted as general manager. The division was divided in two development departments: one in Kyoto, with Katsuya Eguchi acting as its deputy general manager; and one in Tokyo, with Yoshiaki Koizumi acting as its deputy general manager.

Kyoto Software Development Department

The Nintendo EAD Kyoto Software Development Department was the largest and one of the oldest research and development departments within Nintendo, housing more than 700 video game developers. It was located in Kyoto, Japan, formerly in the Nintendo Central Office, but on June 28, 2014, it was relocated to the new Nintendo Development Center, which housed all of Nintendo's internal research and development divisions.

The development department integrated Nintendo's most notable producers: Hideki Konno, producer of the Nintendogs and Mario Kart series; Katsuya Eguchi, producer of the Wii and Animal Crossing series; Eiji Aonuma, producer of The Legend of Zelda series; Hiroyuki Kimura, producer Big Brain Academy, Super Mario Bros., and Pikmin series; and Tadashi Sugiyama, producer of the Wii Fit, Steel Diver and Star Fox series.

The department was managed by veteran Nintendo game designer Katsuya Eguchi. As such, Hisashi Nogami later succeeded him as the producer of the Animal Crossing franchise and was responsible for the creation of the Splatoon series.

List of video games developed by the Nintendo EAD Software Development Department in Kyoto
YearTitleGenre(s)Platform(s)Producer(s)Ref.
1984ExcitebikeRacingNintendo Entertainment SystemFamily Computer Disk SystemShigeru Miyamoto
1985Kung-FuBeat 'em upNintendo Entertainment SystemShigeru Miyamoto
Super Mario Bros.PlatformNintendo Entertainment SystemFamily Computer Disk SystemShigeru Miyamoto
1986The Legend of ZeldaAction-adventureFamily Computer Disk SystemNintendo Entertainment SystemShigeru Miyamoto
The Mysterious Murasame CastleAction-adventureFamily Computer Disk SystemKeizo Kato
Super Mario Bros.: The Lost LevelsPlatformFamily Computer Disk SystemShigeru Miyamoto
1987Zelda II: The Adventure of LinkAction role-playingFamily Computer Disk SystemNintendo Entertainment SystemShigeru Miyamoto
Yume Kojo: Doki Doki PanicPlatformFamily Computer Disk SystemShigeru Miyamoto
Famicom Mukashibanashi: Shin Onigashima18Adventure, visual novelFamily Computer Disk SystemHiroshi IkedaShigeru Miyamoto
Famicom Grand Prix: F-1 RaceRacingFamily Computer Disk SystemShigeru Miyamoto19
1988Famicom Grand Prix II: 3D Hot Rally20RacingFamily Computer Disk SystemShigeru Miyamoto21
Super Mario Bros. 222PlatformNintendo Entertainment SystemShigeru Miyamoto
Ice HockeySportsFamily Computer Disk SystemNintendo Entertainment SystemShigeru MiyamotoMasayuki Uemura
Super Mario Bros. 3PlatformNintendo Entertainment SystemShigeru Miyamoto
1989Famicom Mukashibanashi: Yūyūki23Adventure, visual novelFamily Computer Disk SystemShigeru Miyamoto24
1990Super Mario WorldPlatformSuper Nintendo Entertainment SystemShigeru Miyamoto
F-ZeroRacingSuper Nintendo Entertainment SystemShigeru Miyamoto25
PilotwingsAmateur flight simulationSuper Nintendo Entertainment SystemShigeru Miyamoto
1991SimCityCity-buildingSuper Nintendo Entertainment SystemShigeru Miyamoto
The Legend of Zelda: A Link to the PastAction-adventureSuper Nintendo Entertainment SystemShigeru Miyamoto
1992Wave Race26RacingGame BoyShigeru Miyamoto
Super Mario KartKart racingSuper Nintendo Entertainment SystemShigeru Miyamoto
1993Star Fox27Rail shooter, Shoot 'em upSuper Nintendo Entertainment SystemShigeru Miyamoto
The Legend of Zelda: Link's AwakeningAction-adventureGame BoyShigeru Miyamoto
Super Mario All-StarsPlatformSuper Nintendo Entertainment SystemShigeru Miyamoto
1994Stunt Race FX28RacingSuper Nintendo Entertainment SystemShigeru Miyamoto
Donkey Kong29Platform, puzzleGame BoyShigeru Miyamoto
Kirby's Dream Course30SportsSuper Nintendo Entertainment SystemSatoru IwataShigeru Miyamoto
1995Super Mario World 2: Yoshi's IslandPlatformSuper Nintendo Entertainment SystemShigeru Miyamoto
1996Pilotwings 643132Amateur flight simulationNintendo 64Genyo TakedaShigeru Miyamoto
Super Mario 64PlatformNintendo 64Shigeru Miyamoto
Mole Mania33PuzzleGame BoyShigeru Miyamoto
Wave Race 64RacingNintendo 64Shigeru Miyamoto
Mario Kart 64Kart racingNintendo 64Shigeru Miyamoto
1997Star Fox 64Shoot 'em upNintendo 64Shigeru Miyamoto
Yoshi's StoryPlatformNintendo 64Takashi Tezuka
19981080° SnowboardingSports, racingNintendo 64Shigeru Miyamoto
F-Zero XRacingNintendo 64Shigeru Miyamoto
Pocket Monsters Stadium34Role-playingNintendo 64Kenji MikiTsunekazu IshiharaSatoru IwataShigeru Miyamoto
The Legend of Zelda: Ocarina of TimeAction-adventureNintendo 64Shigeru Miyamoto
1999Role-playingNintendo 64Kenji MikiTsunekazu IshiharaSatoru IwataShigeru Miyamoto
2000F-Zero X Expansion KitRacingNintendo 64(64DD)Shigeru Miyamoto
The Legend of Zelda: Majora's MaskAction-adventureNintendo 64Shigeru Miyamoto
Role-playingNintendo 64Kenji MikiTsunekazu IshiharaSatoru IwataShigeru Miyamoto
2001Dōbutsu no MoriLife simulationNintendo 64Takashi Tezuka
Luigi's MansionAction-adventureGameCubeShigeru Miyamoto,Takashi Tezuka
PikminReal-time strategyGameCubeShigeru Miyamoto
Animal CrossingLife simulationGameCubeTakashi Tezuka
2002Super Mario SunshinePlatform, action-adventureGameCubeShigeru Miyamoto
The Legend of Zelda: The Wind WakerAction-adventureGameCubeShigeru MiyamotoTakashi Tezuka
2003Pokémon Box: Ruby and Sapphire37Role-playingGameCubeShigeru MiyamotoKenji MikiHiroaki Tsuru
Dōbutsu no Mori e+Life simulationGameCubeTakashi Tezuka
Mario Kart: Double DashKart racingGameCubeShigeru MiyamotoTadashi SugiyamaShinya TakahashiTakashi Tezuka
Pac-Man Vs.MazeGameCubeShigeru Miyamoto
2004The Legend of Zelda: Four Swords AdventuresAction-adventureGameCubeEiji Aonuma,Shigeru Miyamoto
Pikmin 2GameCubeShigeru Miyamoto,Takashi Tezuka
Super Mario 64 DSNintendo DSShigeru Miyamoto
2005Yoshi Touch & GoNintendo DSTakashi Tezuka
Big Brain AcademyNintendo DSHiroyuki Kimura
NintendogsNintendo DSHideki Konno,Shigeru Miyamoto
Mario Kart DSRacingNintendo DSHideki Konno,Shigeru Miyamoto
Animal Crossing: Wild WorldSocial simulationNintendo DSKatsuya Eguchi,Takashi Tezuka
2006New Super Mario Bros.PlatformNintendo DSHiroyuki Kimura,Takashi Tezuka
The Legend of Zelda: Twilight PrincessGameCubeWiiShigeru Miyamoto
Wii SportsSportsWiiKatsuya EguchiKiyoshi Mizuki
Wii PlayPartyWiiKatsuya Eguchi
2007Big Brain Academy: Wii DegreeEdutainmentWiiHiroyuki Kimura
The Legend of Zelda: Phantom HourglassAction-adventureNintendo DSEiji Aonuma,Shigeru Miyamoto
Link's Crossbow TrainingFirst-person shooterWiiEiji Aonuma
2008Wii FitExergamingWiiTadashi Sugiyama,Shigeru Miyamoto,Takao Sawano
Mario Kart WiiRacingWiiHideki Konno,Shigeru Miyamoto
Wii MusicWiiTakashi Tezuka,Katsuya Eguchi
Animal Crossing: City FolkSocial simulationWiiKatsuya Eguchi
New Play Control! PikminReal-time strategyWiiHiroyuki Kimura
New Play Control! Pikmin 2Real-time strategyWiiHiroyuki Kimura
2009Wii Sports ResortSportsWiiKatsuya Eguchi
Wii Fit PlusExergamingWiiTadashi Sugiyama,Shigeru Miyamoto
New Super Mario Bros. WiiPlatformWiiTakashi Tezuka,Hiroyuki Kimura,Shigeru Miyamoto
The Legend of Zelda: Spirit TracksAction-adventureNintendo DSShigeru Miyamoto,Eiji Aonuma
2011Nintendogs + CatsDigital petNintendo 3DSHideki Konno
Steel Diver38Nintendo 3DSTadashi Sugiyama
Super Mario 3D LandNintendo 3DSYoshiaki Koizumi
Mario Kart 73DSHideki Konno
The Legend of Zelda: Skyward SwordAction-adventureWiiEiji Aonuma
2012New Super Mario Bros. 23DSTakashi Tezuka,Hiroyuki Kimura,Shigeru Miyamoto
Animal Crossing: New Leaf3DSKatsuya Eguchi
New Super Mario Bros. UWii UTakashi Tezuka,Hiroyuki Kimura,Shigeru Miyamoto
Nintendo LandWii UKatsuya Eguchi
2013Pikmin 3Wii UHiroyuki Kimura
The Legend of Zelda: The Wind Waker HDWii UEiji Aonuma
Wii Fit UWii UTadashi Sugiyama
The Legend of Zelda: A Link Between Worlds3DSEiji Aonuma
2014Steel Diver: Sub Wars393DSTadashi Sugiyama
2015SplatoonThird-person shooterWii UHisashi Nogami
Animal Crossing: Happy Home Designer3DSHisashi Nogami
Super Mario MakerWii UTakashi Tezuka, Hiroyuki Kimura

Technology Development Department

List of video games developed by the Nintendo EAD Technology Development Department
YearTitleGenre(s)Platform(s)
1999Mario Artist: Paint Studio40Graphics software64DD
2000Mario Artist: Talent Studio
Mario Artist: Polygon Studio
Mario Artist: Communication Kit

Tokyo Software Development Department

The Nintendo EAD Tokyo Software Development Department was created in 2002 with the goal of bringing in fresh new talent from the capital of Japan who wouldn't be willing to travel hundreds of miles away to Kyoto. It is located in Tokyo, Japan, in the Nintendo Tokyo Office.

In 2003, twenty members of the Entertainment Analysis & Development Division in Kyoto volunteered to relocate to Nintendo's Tokyo Office to expand development resources. These twenty volunteers were primarily from the Super Mario Sunshine team. Management saw it as a good opportunity to expand and recruit several developers who were more comfortable living in Tokyo than relocating to Kyoto.

Takao Shimizu (original manager and producer) and Yoshiaki Koizumi (director) began hiring several recruits in Tokyo coming from several established companies like SEGA, Koei, and Square-Enix. Shimizu and Koizumi jointly spearheaded their first project, Donkey Kong Jungle Beat. This was followed in 2007 by the release of the critically and commercially acclaimed Super Mario Galaxy. After the release of Super Mario Galaxy, Koizumi was promoted to manager and producer and officially opened Tokyo Software Development Group No. 2.

The Tokyo group had veteran game developer Katsuya Eguchi as its general manager, who also oversaw development operations for the Kyoto Software Development Department.

List of video games developed by the Nintendo EAD Software Development Department No.1 in Tokyo
YearTitleGenre(s)Platform(s)
2004Donkey Kong Jungle BeatPlatformGameCube
2007Super Mario GalaxyPlatformWii
2009Nintendo DS Guide: Ikspiari41Tour guideNintendo DS
Nintendo DS Guide: Kyoto Municipal Museum of Art42Tour guideNintendo DS
Nintendo DS Guide: Osaka Aquarium Kaiyukan43Tour guideNintendo DS
2010Nintendo DS Guide: Make It Yourself!44Tour guideNintendo DSi(DSiWare)
2011The Legend of Zelda: Ocarina of Time 3D45Action-adventureNintendo 3DS
The Legend of Zelda: Four Swords Anniversary Edition46Action-adventureNintendo DSi(DSiWare)
2013Photos with MarioAugmented realityNintendo 3DS
Wii U Panorama ViewPanorama viewerWii U
Nintendo 3DS Guide: Louvre4748Tour guideNintendo 3DS
2015The Legend of Zelda: Majora's Mask 3D49Action-adventureNintendo 3DS
List of video games developed by the Nintendo EAD Software Development Department No. 2 in Tokyo
YearTitleGenre(s)Platform(s)Producer(s)
2008New Play Control: Donkey Kong Jungle BeatPlatformWiiYoshiaki Koizumi
Flipnote StudioAnimationNintendo DSi(DSiWare)Yoshiaki Koizumi
2010Super Mario Galaxy 2PlatformWiiYoshiaki KoizumiTakashi Tezuka
2011Super Mario 3D LandPlatformNintendo 3DSYoshiaki Koizumi
2013Flipnote Studio 3DAnimationNintendo 3DSYoshiaki Koizumi
Super Mario 3D WorldPlatformWii UYoshiaki Koizumi
NES Remix50CompilationWii UYoshiaki KoizumiMasanobu Suzui (Indieszero)
2014NES Remix 251CompilationWii UYoshiaki KoizumiMasanobu Suzui (Indieszero)
Captain Toad: Treasure TrackerPlatform, puzzleWii UKoichi Hayashida

Notes

References

  1. Japanese: 任天堂情報開発本部, Hepburn: Nintendō Jōhō Kaihatsu Honbu /wiki/Japanese_language

  2. Known in Japan as Nintendō Kaihatsu Daiyon Bu (任天堂開発第四発)

  3. "Using the D-pad to Jump". Iwata Asks: Super Mario Bros. 25th Anniversary Vol. 5: Original Super Mario Developers. Nintendo. February 1, 2011. Retrieved February 1, 2011. https://nintendo.co.jp/n10/interview/mario25th/vol5/index.html

  4. "I'd Never Heard Of Pac-Man". Iwata Asks: New Super Mario Bros. Wii Vol. 2. Nintendo. December 11, 2009. Retrieved February 1, 2011. https://nintendo.co.jp/wii/interview/smnj/vol2/index2.html

  5. "Iwata Asks". iwataasks.nintendo.com. Retrieved June 14, 2020. Iwata: How many years after you joined Nintendo did Ikeda-san become your boss? / Miyamoto: About 7 or 8 years, I think. About the time we were making Super Mario Bros. [...] He was the first manager of the Entertainment Analysis and Development Department. http://iwataasks.nintendo.com/interviews/#/ds/dsi/7/2

  6. Paumgarten, Nick (December 13, 2010). "Nintendo's Guiding Spirit". The New Yorker. Retrieved June 14, 2020. In 1976, Miyamoto, then age twenty-four, was a recent art-college graduate, with a degree in industrial design and an enduring fascination with the Japanese comic strips called manga. [...] Yamauchi hired him to be an apprentice in the planning department. https://www.newyorker.com/magazine/2010/12/20/master-of-play

  7. "Inside Nintendo 52: Nintendos unbekannte Anime-Urgesteine". Nintendo-Online.de (in German). Retrieved June 14, 2020. https://nintendo-online.de/artikel/report/18820/inside-nintendo-52-nintendos-unbekannte-anime-urgesteine

  8. "Hiroshi Ikeda". VG Legacy. Retrieved June 14, 2020. https://vglegacy.com/gameography/hiroshi-ikeda/

  9. Gifford, Kevin. "Super Mario Bros.' 25th: Miyamoto Reveals All". 1UP.com. Archived from the original on January 5, 2015. Retrieved October 24, 2010. http://www.ugo.com/games/super-mario-bros-25th-miyamoto-reveals-all.html

  10. Horowitz, Ken (July 30, 2020). Beyond Donkey Kong: A History of Nintendo Arcade Games. McFarland & Company. p. 149. ISBN 978-1-4766-4176-8. 978-1-4766-4176-8

  11. "Nintendo EAD". IGN. Ziff Davis. Archived from the original on July 8, 2013. Retrieved September 20, 2015.{{cite web}}: CS1 maint: bot: original URL status unknown (link) https://web.archive.org/web/20130708091837/http://www.ign.com/companies/nintendo-ead

  12. "Iwata Asks: Nintendo 3DS Guide: Louvre". Nintendo of Europe GmbH. Retrieved January 10, 2019. https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Nintendo-3DS-Guide-Louvre/Nintendo-3DS-Guide-Louvre/2-Over-500-Antennas/2-Over-500-Antennas-837738.html

  13. "Nintendo Classic Mini: SNES developer interview - Volume 2: F-ZERO". Nintendo. Retrieved January 15, 2019. https://www.nintendo.com.au/nintendo-classic-mini-snes-developer-interview-volume-2-f-zero

  14. Takao Imamura, Shigeru Miyamoto (1997). Nintendo Power August, 1997 - Pak Watch E3 Report "The Game Masters". Nintendo. pp. 104–105.

  15. Takao Imamura, Shigeru Miyamoto (1997). Nintendo Power August, 1997 - Pak Watch E3 Report "The Game Masters". Nintendo. pp. 104–105.

  16. N-Sider. Nintendo Revolution FAQ Archived March 3, 2016, at the Wayback Machine http://www.n-sider.com/contentview.php?contentid=248&page=3

  17. Kohler, Chris. "Nintendo Consolidates Its Game Development Teams". Wired. Retrieved September 15, 2015. https://www.wired.com/2015/09/nintendo-ead-spd-merge/

  18. Codeveloped with Pax Softnica

  19. "Archived copy". Archived from the original on February 24, 2024. Retrieved August 20, 2024.{{cite web}}: CS1 maint: archived copy as title (link) http://kyoto-report.wikidot.com/famicom-grand-prix

  20. Codeveloped with HAL Laboratory /wiki/HAL_Laboratory

  21. "Archived copy". Archived from the original on April 21, 2024. Retrieved August 20, 2024.{{cite web}}: CS1 maint: archived copy as title (link) http://kyoto-report.wikidot.com/famicom-grand-prix-2

  22. Based on Yume Kojo: Doki Doki Panic /wiki/Yume_Kojo:_Doki_Doki_Panic

  23. Codeveloped with Pax Softnica

  24. "Archived copy". Archived from the original on May 19, 2024. Retrieved August 20, 2024.{{cite web}}: CS1 maint: archived copy as title (link) http://kyoto-report.wikidot.com/yuyuki

  25. "Nintendo Classic Mini: SNES developer interview - Volume 2: F-ZERO". Nintendo. Retrieved January 15, 2019. https://www.nintendo.com.au/nintendo-classic-mini-snes-developer-interview-volume-2-f-zero

  26. Codeveloped with Pax Softnica

  27. Codeveloped with Argonaut Software /wiki/Argonaut_Software

  28. Codeveloped with Argonaut Software /wiki/Argonaut_Software

  29. Codeveloped with Pax Softnica

  30. Codeveloped with HAL Laboratory /wiki/HAL_Laboratory

  31. Codeveloped with Nintendo Research & Development 3 /wiki/Nintendo_Research_%26_Development_3

  32. Codeveloped with Paradigm Entertainment /wiki/Paradigm_Entertainment

  33. Codeveloped with Pax Softnica

  34. Codeveloped with Creatures Inc. /wiki/Creatures_Inc.

  35. Codeveloped with Creatures Inc. /wiki/Creatures_Inc.

  36. Codeveloped with Creatures Inc. /wiki/Creatures_Inc.

  37. Codeveloped with Game Freak /wiki/Game_Freak

  38. Co-developed by Vitei

  39. Co-developed by Vitei

  40. Co-developed by Software Creations /wiki/Software_Creations

  41. Codeveloped by the Nintendo EAD Technology Development Department

  42. Codeveloped by the Nintendo EAD Technology Development Department

  43. Codeveloped by the Nintendo EAD Technology Development Department

  44. Codeveloped by the Nintendo EAD Technology Development Department

  45. Codeveloped by Grezzo /wiki/Grezzo

  46. Codeveloped by Grezzo /wiki/Grezzo

  47. Codeveloped by indieszero /wiki/Indieszero

  48. Codeveloped by the Nintendo EAD Technology Development Department

  49. Codeveloped by Grezzo /wiki/Grezzo

  50. Codeveloped by indieszero /wiki/Indieszero

  51. Codeveloped by indieszero /wiki/Indieszero