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Bitsquid
Discontinued 3D game engine

Autodesk Stingray, formerly known as Bitsquid, is a discontinued 3D game engine with support for Linux, Windows, PlayStation 5, PlayStation 4, PlayStation 3, Xbox Series X and Series S, Xbox One, Xbox 360, Android and iOS. It uses the Lua scripting language.

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History

Bitsquid

Bitsquid AB, the company that created the Bitsquid game engine, was founded in 2009 in Stockholm, Sweden, Niklas Frykholm and Tobias Persson, two engineers who had previously worked at game studio Grin, and by the owners of game developer Fatshark.23

The game engine was built to be flexible and scalable, with support for visual scripting, Lua, and C++ for advanced users.4 The use of Lua allowed Bitsquid to be smaller and lighter than other game engines thanks to its lean code base.56

In April 2010, Bitsquid and Fatshark released a demo highlighting the Bitsquid engine's capabilities. Support for PlayStation 3 and Xbox 360 was made available that fall.7 In 2011, Fatshark released Hamilton's Great Adventure, the first game to run on Bitsquid.8 In 2013, Bitsquid was made available for development in PlayStation 4 games.9

Bitsquid was acquired by Autodesk in June 2014.1011 The money from the sale helped Fatshark develop Warhammer: End Times – Vermintide, the studio's first self-published AAA game.12 Frykholm and Persson went on to develop a short-lived "modular" game engine called The Machinery.13

Autodesk Stingray

In 2015, Bitsquid was retooled into Autodesk Stingray, which integrated with the company's game development toolchain, including 3ds Max, Maya, Mudbox, and Maya LT.1415 Autodesk hoped to compete with other low-cost-to-enter game engines like Unreal Engine, Unity, and CryEngine. Stingray was offered on a monthly subscription basis and even packaged with some of the company's other offerings.16

In June 2017, Autodesk introduced Stingray as a 3ds Max plugin called 3ds Max Interactive. This feature allowed 3ds Max users to create virtual reality experiences.17 In December 2017, citing its inability to compete with Unreal Engine and Unity, Autodesk announced Stingray's end of sale and development as a standalone product, effective as of January 7, 2018.1819 3DS Max Interactive was discontinued on March 30, 2022.20

On February 8, 2024, Arrowhead Game Studios released Helldivers 2, a third-person co-op shooter built in Stingray, six years after official support ended.21 CEO Johan Pilestedt confirmed that the game had entered production before the shutdown in 2018.22

Games using Bitsquid and Stingray

Bitsquid and Stingray were primarily used by Sweden-based developers, such as Fatshark and Arrowhead Game Studios.2324 Each have used the engine in a number of their games. Games built with the engine include:2526

TitleRelease DateDeveloper(s)
A Game of Dwarves2012-10-23Zeal Game Studio
Bloodsports.TV2015-03-30Fatshark,

Toadman Interactive

Cobalt2016-02-02Oxeye Game Studio
Dreadlands2020-03-10Blackfox Studios AB
Escape Dead Island2014-11-18Fatshark
Hamilton's Great Adventure2011-05-31Fatshark
Immortal: Unchained2018-09-07Toadman Interactive
#KILLALLZOMBIES2014-10-28Beatshapers
Krater2012-06-12Fatshark
Gauntlet2014-09-23Arrowhead Game Studios
Helldivers2015-03-03Arrowhead Game Studios
Helldivers 2272024-02-08Arrowhead Game Studios
Magicka: Wizard Wars2014-05-27Paradox North AB
Magicka 22015-05-26Pieces Interactive
The Showdown Effect2013-03-05Arrowhead Game Studios,

Pixeldiet Entertainment

War of the Vikings2014-04-15Fatshark
War of the Roses2012-10-02Fatshark
Warhammer: End Times - Vermintide282015-10-23Fatshark
Warhammer: Vermintide 22018-03-08Fatshark
Warhammer 40,000: Darktide2022-11-30Fatshark

References

  1. Niklas (2013-02-19). "bitsquid: development blog: Why Lua?". bitsquid. Retrieved 2024-03-17. https://bitsquid.blogspot.com/2013/02/why-lua.html

  2. James Pember (May 9, 2013). "Bitsquid: a high-end game engine focusing on performance, flexibility and productivity". Swedish Startup Space. Archived from the original on April 1, 2014. https://web.archive.org/web/20140401030654/http://swedishstartupspace.com/2013/05/09/bitsquid/

  3. Park, Morgan (2024-02-21). "Helldivers 2 was built on an obscure Swedish engine discontinued in 2018: 'Our crazy engineers had to do everything with no support'". PC Gamer. Retrieved 2024-03-19. https://www.pcgamer.com/helldivers-2-engine-bitsquid-autodesk-stingray/

  4. Wahlund, Mark (2015-08-20). "Building Warhammer Vermintide with Stingray". 80.lv. Retrieved 2024-03-19. https://80.lv/articles/warhammer-vermintide-stingray-interview/

  5. Niklas (2013-02-19). "bitsquid: development blog: Why Lua?". bitsquid. Retrieved 2024-03-17. https://bitsquid.blogspot.com/2013/02/why-lua.html

  6. Falcon, Jonah A. (13 March 2013). "Bitsquid bringing its proprietary game engine to PlayStation 4". Gamewatcher. http://www.gamewatcher.com/news/2013-13-03-bitsquid-bringing-its-proprietary-game-engine-to-playstation-4?class_name=News&latest_items_page=13&seed=105983589384173822668612381986983931479

  7. "Stone Giant". GamesIndustry.biz. 2010-04-22. Retrieved 2024-03-19. https://www.gamesindustry.biz/stone-giant-bitsquid-tech-demo-now-available-for-us-all-to-download-and-try

  8. Wahlund, Mark (2015-08-20). "Building Warhammer Vermintide with Stingray". 80.lv. Retrieved 2024-03-19. https://80.lv/articles/warhammer-vermintide-stingray-interview/

  9. Falcon, Jonah A. (13 March 2013). "Bitsquid bringing its proprietary game engine to PlayStation 4". Gamewatcher. http://www.gamewatcher.com/news/2013-13-03-bitsquid-bringing-its-proprietary-game-engine-to-playstation-4?class_name=News&latest_items_page=13&seed=105983589384173822668612381986983931479

  10. "Autodesk Acquires Bitsquid". Autodesk, Inc. June 9, 2014. Archived from the original on June 12, 2014. https://web.archive.org/web/20140612010659/http://news.autodesk.com/press-release/corporate-sustainability/autodesk-acquires-bitsquid

  11. Rachel Weber (9 June 2014). "Autodesk acquires Bitsquid and its engine". Gamesindustry.Biz. http://www.gamesindustry.biz/articles/2014-06-09-autodesk-acquires-bitsquid-and-its-engine

  12. "Meet Fatshark". Fatshark. Retrieved 2024-03-19. https://www.fatshark.se/about

  13. Takahashi, Dean (2021-07-07). "Our Machinery launches hackable lightweight game engine". VentureBeat. Retrieved 2024-03-19. https://venturebeat.com/games/our-machinery-launches-hackable-lightweight-game-engine/

  14. "Autodesk Launches Stingray Game Engine at GDC Europe 2015". Autodesk. August 3, 2015. https://investors.autodesk.com/news-releases/news-release-details/autodesk-launches-stingray-game-engine-gdc-europe-2015

  15. Stephen Kleckner (3 August 2015). "Autodesk's Stingray may be a big threat to Unity and Unreal in the game-engine wars". VentureBeat. https://venturebeat.com/2015/08/03/autodesks-stingray-may-be-a-big-threat-to-unity-and-unreal-in-the-game-engine-wars/

  16. Steve Dent (15 August 2015). "Autodesk targets small studios with its Stingray game engine". Engaget. https://www.engadget.com/2015/08/03/autodesk-stingray/

  17. Dubey, Parul (June 12, 2017). "Autodesk 3ds Max 2018.1 Now Includes 3ds Max Interactive, a Real-Time Engine Based on Autodesk Stingray". Informed Infrastructure. Retrieved 2024-03-19. https://informedinfrastructure.com/31958/autodesk-3ds-max-2018-1-now-includes-3ds-max-interactive-a-real-time-engine-based-on-autodesk-stingray/

  18. "Changes to Autodesk Stingray FAQ | Stingray | Autodesk Knowledge Network". knowledge.autodesk.com. Retrieved 2017-12-14. https://knowledge.autodesk.com/support/stingray/learn-explore/caas/sfdcarticles/sfdcarticles/stingray-end-of-sale-faq.html

  19. McAloon, Alissa (December 14, 2017). "Autodesk is discontinuing its Stingray game dev engine". www.gamedeveloper.com. Retrieved 2024-03-19. https://www.gamedeveloper.com/production/autodesk-is-discontinuing-its-stingray-game-dev-engine

  20. "Is 3ds Max Interactive available for 3ds Max 2022 and above?". knowledge.autodesk.com. https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/Is-3ds-Max-Interactive-available-for-3ds-Max-2022.html

  21. McKenzie, Theodore (2024-02-21). "Helldivers II Was Built on an Archaic Engine That You Can't Access". 80.lv. Retrieved 2024-03-19. https://80.lv/articles/helldivers-ii-was-built-on-an-archaic-engine-that-you-can-t-access-anymore/?fbclid=IwAR1N31DKzHXTEfhsPTwh8Fgs3eWpcNcnx5vY-dUnXnnJHdIUQoSl1XcokIE

  22. Park, Morgan (2024-02-21). "Helldivers 2 was built on an obscure Swedish engine discontinued in 2018: 'Our crazy engineers had to do everything with no support'". PC Gamer. Retrieved 2024-03-19. https://www.pcgamer.com/helldivers-2-engine-bitsquid-autodesk-stingray/

  23. Park, Morgan (2024-02-21). "Helldivers 2 was built on an obscure Swedish engine discontinued in 2018: 'Our crazy engineers had to do everything with no support'". PC Gamer. Retrieved 2024-03-19. https://www.pcgamer.com/helldivers-2-engine-bitsquid-autodesk-stingray/

  24. McKenzie, Theodore (2024-02-21). "Helldivers II Was Built on an Archaic Engine That You Can't Access". 80.lv. Retrieved 2024-03-19. https://80.lv/articles/helldivers-ii-was-built-on-an-archaic-engine-that-you-can-t-access-anymore/?fbclid=IwAR1N31DKzHXTEfhsPTwh8Fgs3eWpcNcnx5vY-dUnXnnJHdIUQoSl1XcokIE

  25. "3D Engine: Bitsquid". MobyGames. Retrieved 2024-03-19. https://www.mobygames.com/group/10075/3d-engine-bitsquid/

  26. "3D Engine: Stingray". MobyGames. Retrieved 2024-03-19. https://www.mobygames.com/group/11242/3d-engine-stingray/

  27. Park, Morgan (2024-02-21). "Helldivers 2 was built on an obscure Swedish engine discontinued in 2018: 'Our crazy engineers had to do everything with no support'". PC Gamer. Retrieved 2024-03-19. https://www.pcgamer.com/helldivers-2-engine-bitsquid-autodesk-stingray/

  28. Wahlund, Mark (2015-08-20). "Building Warhammer Vermintide with Stingray". 80.lv. Retrieved 2024-03-19. https://80.lv/articles/warhammer-vermintide-stingray-interview/