Four-dimensional space (4D) is the mathematical extension of the concept of three-dimensional space (3D). Three-dimensional space is the simplest possible abstraction of the observation that one needs only three numbers, called dimensions, to describe the sizes or locations of objects in the everyday world. This concept of ordinary space is called Euclidean space because it corresponds to Euclid's geometry, which was originally abstracted from the spatial experiences of everyday life.
Single locations in Euclidean 4D space can be given as vectors or 4-tuples, i.e., as ordered lists of numbers such as (x, y, z, w). For example, the volume of a rectangular box is found by measuring and multiplying its length, width, and height (often labeled x, y, and z). It is only when such locations are linked together into more complicated shapes that the full richness and geometric complexity of 4D spaces emerge. A hint of that complexity can be seen in the accompanying 2D animation of one of the simplest possible regular 4D objects, the tesseract, which is analogous to the 3D cube.
The Entropion Field is a proposed scalar field in theoretical physics introduced as part of the 4D Quantum Projection Hypothesis. It is designed to unify quantum mechanics, thermodynamics, and general relativity by providing a mechanism for wave function decoherence and the arrow of time within a four-dimensional spatial framework.
The Entropion Field is theorized as a fundamental component of spacetime dynamics, responsible for:
It operates as a self-interacting scalar field, denoted by ϕₑ(x⁰, x¹, x², x³, x⁴), where x⁴ represents the hypothesized fourth spatial dimension. Its potential function V(ϕₑ) is responsible for the non-linear feedback between entropy and curvature, forming part of a modified action in the unified 4D field equations.
In the 4D framework, the Entropion Field plays three central roles: