After beginning an adventure, four main interaction methods can be chosen for the player's text input:
The game adapts and responds to most actions the player enters. Providing blank inputs can be used to prompt the AI to generate further content, and the game also provides players with options to undo or redo or modify recent events to improve the game's narrative. Players can also tell the AI what elements to "remember" for reference in future parts of their playthrough.
These custom adventures can be published for others to play, with an interface for browsing published adventures and leaving comments under them.
The game's hosts are able to supervise the AI and modify its output.
This first version of the game was released to the public in May 2019. It is not to be confused with another GPT-2-based adventure game, GPT Adventure, created by Northwestern University neuroscience postgraduate student Nathan Whitmore, also released on Google Colab several months after the public release of AI Dungeon.
In November 2019, a new, "full" version of GPT-2 was released by OpenAI. This new model included support for 1.5 billion parameters (which determine the accuracy with which a machine learning model can perform a task), compared with the 126 million parameter version used in the earliest stages of AI Dungeon's development. The game was recreated by Walton, leveraging this new version of the model, and temporarily rebranded as AI Dungeon 2.
Following its first announcement in December 2019, a multiplayer mode was added to the game in April 2020. Hosting a game in this mode was originally restricted to premium subscribers, although any players could join a hosted game.
In July 2020, the developers introduced a premium-exclusive version of the AI model, named Dragon, which uses OpenAI's new API for leveraging the GPT-3 model without maintaining a local copy (released on June 11, 2020). GPT-3 was trained with 570 gigabytes of text content (approximately one trillion words, with a $12 million development cost) and can support 175 billion parameters, compared to the 40 gigabytes of training content and 1.5 billion parameters of GPT-2.
The free model was also upgraded to a less advanced version of GPT-3 and was named Griffin.
Speaking shortly after this release, on the differences between GPT-2 and GPT-3, Walton stated:
After its announcement on August 20, a new 'See' interaction mode was made available for all players and added to the game on August 30, 2022.
Approximately two thousand people played the original version of the game within the first month of its May 2019 release. Within a week of its December 2019 relaunch, the game reached over 100,000 players and over 500,000 play-throughs, and reached 1.5 million players by June 2020.
As of December 2019, the game's corresponding Patreon campaign had raised approximately $15,000 per month.
The AI's tendency to create graphic and sexual content despite not being prompted by players was noted by reviewers, including Lindsay Bicknell. Latitude CEO Nick Walton and researcher Suchin Gururangan responded to such concerns, stating that the behavior was unexpected and reasoning that such a thing occurs due to a lack of strict constraints placed on the GPT-3 model. They stated that they did not do enough to prevent it from behaving this way "in the wild".
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