Usability engineers sometimes work to shape an interface such that it adheres to accepted operational definitions of user requirements documentation. For example, the International Organization for Standardization approved definitions (see e.g., ISO 9241 part 11) usability are held by some to be a context, efficiency, and satisfaction with which specific users should be able to perform tasks. Advocates of this approach engage in task analysis, then prototype interface design, and usability testing on those designs. On the basis of such tests, the technology is potentially redesigned if necessary.2
The National Institute of Standards and Technology has collaborated with industry to develop the Common Industry Specification for Usability – Requirements, which serves as a guide for many industry professionals.[who?] The specifications for successful usability in biometrics were also developed by the NIST. Usability.gov, a no-longer maintained website formerly operated by the US General Services Administration,3 provided a tutorial and wide general reference for the design of usable websites.
Usability, especially with the goal of Universal Usability, encompasses the standards and guidelines of design for accessibility. The aim of these guidelines is to facilitate the use of a software application for people with disabilities. Some guidelines for web accessibility are:
In usability engineering, it's important target and identify human errors when interacting with the product of interest because if a user is expected to engage with a product, interface, or service in some way, the very introduction of a human in that engagement increases the potential of encountering human error. Error should be reduced as much as possible in order to avoid frustration or injury. There are two main types of human errors which are categorized as slips and mistakes. Slips are a very common kind of error involving automatic behaviors (i.e. typos, hitting the wrong menu item). When we experience slips, we have the correct goal in mind, but execute the wrong action. Mistakes on the other hand involve conscious deliberation that result in the incorrect conclusion. When we experience mistakes, we have the wrong goal in mind and thereby execute the wrong action.4
Even though slips are the more common type of error, they are no less dangerous. A certain type of slip error, a mode error, can be especially dangerous if a user is executing a high-risk task. For instance, if a user is operating a vehicle and does not realize they are in the wrong mode (i.e. reverse), they might step on the gas intending to drive, but instead accelerate into a garage wall or another car. In order to avoid modal errors, designers often employ modeless states in which users do not have to choose a mode at all, or they must execute a continuous action while intending to execute a certain mode (i.e. pressing a key continuously in order to activate "lasso" mode in Photoshop).5
Usability engineers conduct usability evaluations of existing or proposed interfaces and their findings are fed back to the designer for use in design or redesign. Common usability evaluation methods include:
There are a variety of online resources that make the job of a usability engineer a little easier. Online tools are only a useful tool, and do not substitute for a complete usability engineering analysis. Some examples of these include:
This is a product of the National Institute of Standards and Technology. This toolkit is focused on evaluating the HTML of a website versus a wide range of usability guidelines and includes:
This tool is produced by Mind Design Systems is available freely to federal government employees. According to the official company website this tool consists of two tightly-integrated applications. The first is the UTE Manager, which helps a tester set up test scenarios (tasks) as well as survey and demographic questions. The UTE Manager also compiles the test results and produces customized reports and summary data, which can be used as quantitative measures of usability observations and recommendations.
The second UTE application is the UTE Runner. The UTE Runner presents the test participants with the test scenarios (tasks) as well as any demographic and survey questions. In addition, the UTE Runner tracks the actions of the subject throughout the test including clicks, keystrokes, and scrolling.
This tool is a product of UsableNet.com and implements the section 508 Usability and Accessibility guidelines as well as the W3C Web Accessibility Initiative Guidelines.
Digital.gov
Usability.gov
The National Institute of Standards and Technology
The Web Accessibility Initiative Guidelines
"What is Usability Engineering?". The Interaction Design Foundation. Retrieved 2023-08-19. https://www.interaction-design.org/literature/topics/usability-engineering ↩
Coakes, Elayne; Willis, Dianne; Lloyd-Jones, Raymond, eds. (2000). The new SocioTech : graffiti on the long wall. London: Springer. pp. 119–125. ISBN 1852330406. 1852330406 ↩
General Services Administration, Usability.gov - Improving the user experience, accessed 5 November 2022 https://www.usability.gov/ ↩
Norman, Don. "The DESIGN of EVERYDAY THINGS" (PDF). Archived from the original (PDF) on 2022-04-24. https://web.archive.org/web/20220424223415/https://www.sunyoungkim.org/class/old/hci_f18/pdf/The-Design-of-Everyday-Things-Revised-and-Expanded-Edition.pdf ↩