A few months after it was released, Psyonix released an update that added game modes known as mutators, modifying some aspects of gameplay, such as increased or decreased gravity, ball size, ball speed and bounciness. For the 2015 holiday season, another update replaced mutator matches with an ice hockey-inspired mode (called Snow Day), played on an ice rink and the ball replaced with a hockey puck with different physics. Positive reception to the ice hockey mode led to it being extended for a few weeks after the holiday season. Snow Day was permanently added to the mutator settings for private matches and exhibition games on February 10, 2016. Hoops, a game mode based on basketball, was added on April 25, 2016. A separate Rumble mode, which incorporates unusual power-ups, such as the ability to freeze the ball in place or cause a single opponent to have difficulty controlling their car, was added on September 8, 2016. An update in December 2016, known as Starbase ARC and based on Psyonix' mobile game ARC Squadron, added support for custom arenas for Windows players supported through Steam Workshop, along with other new content. In celebration of Super Bowl LV in February 2021, Psyonix released a limited time gamemode called Gridiron, which functions similar to gridiron football with the normal soccer ball being replaced by a football.
A new game mode, Dropshot, was added in a March 2017 update. It takes place in an arena without any goals and a field made of hexagonal tiles, and uses a ball that becomes increasingly electrified after successful strikes or passes. The more the ball is struck by players without touching the ground the more electrified it becomes, and the more tiles it damages once it finally does hit the ground. The goal of the mode is to damage the opponent's floor enough to break a hole into it, allowing the ball to drop through and score. When a team scores, the floor on the opponent's side of the field resets to normal, while the floor on the scoring team's side retains any existing damage.
In an update on April 26, 2022, a new game mode was added called Knockout. It is played Free-For-All, without teams, in a set of newly added arenas that have no goals. The object of the mode is to knock opponents into Hazards, features that destroy the player on contact, in order to take away one of three lives. This can be achieved using the three actions the player can take, Attack, Block, and Grab, operating similarly to Rock, Paper, and Scissors respectively in Rock Paper Scissors. After a 6 minutes, if a winner has not yet been decided by being the only remaining player with one or more lives, the match enters Sudden KO mode, where all actions are much more powerful and exiting a safe zone around the map removes a life. A ball is not present.
As part of the Season 17 update on 4 December 2024, Split Shot was added. It is like soccar, but there is a wall in the middle of the two halves. If a car touches a surface on the other half, it gets demolished and sent back to its own half (cars can stay airborne to avoid demolition). There are also heatseeker and snowday variations of this mode.
As part of a means to monetize the game beyond downloadable content, Psyonix has tried a few different approaches. In September 2016, it introduced a loot box system known as Crates, where players could purchase them with a random selection of in-game customization items, opened through the purchase of Keys using real-world funds. Due to increasing governmental concern over loot boxes, Psyonix replaced the Crates system with Blueprints in December 2019, which offer a known specific item with potential modifiers as potential end-of-match drops. These Blueprints can then be crafted using the game's new premium currency (Credits), or purchased with real-world funds, if the player so chooses. A new rotating Item Shop was introduced in December 2019 as well, with Featured items available on a 48-hour timer and Daily items on a 24-hour timer. The Item Shop includes all types of in-game items, such as Painted Cars, Exotic Wheels, Goal Explosions, and many more. Each item has a listed Credit value that will show the item's cost, allowing players to purchase the exact item they want, instead of relying on RNG to attain a specific item previously available through loot boxes. Separately, Psyonix added a battle pass feature to the game in September 2018, known as the Rocket Pass. Each pass, which lasts a few months, has challenges and other opportunities through playing Rocket League that allow players to increase the tier of the Pass, from which new unique customization options tied to that pass can be unlocked. While the Rocket Pass is free to all players, a flat-cost premium option that accelerates the level up rate and unlocks additional items at certain tier levels can be purchased. Rocket Pass is now integrated into seasons.
The latest 17th season was released on 4 December 2024 and will end on 14 March 2025.
Psyonix determined the required technical steps needed to enable cross-platform play and have tested it in closed environments, and were only waiting for the legalities of cross-connecting players between different networks before proceeding. this work also includes how they would be able to distribute updated content patches in a unified and more frequent manner to enable them to continue to expand the game for at least another 9 months. In a July 2016 interview with IGN, Dunham stated they had done all the technical work and could enable cross-platform play between the Xbox One and PlayStation 4 versions "within a few hours" of Sony's approval. As of March 2017, the company is ready to enable this feature, but was still waiting for the console manufacturers to come to the required agreements to allow it.
With the announcement of the Switch version, Psyonix affirmed that it would support cross-platform play with PC and Xbox users. Sony still opted not to participate in this; PlayStation global marketing head Jim Ryan said that while they are "open to conversations with any developer or publisher who wants to talk about it", their decision was "a commercial discussion between ourselves and other stakeholders". Dunham says that in contrast to Microsoft or Nintendo, who agreed to allow cross-platform play within a month and with the day of Psyonix' request, respectively, Sony has been asked on a nearly daily basis about this support and have yet to receive any definitive answer. The cross-platform party feature is planned for an update in early 2019. This will allow players to create in-game friend lists across platforms and play in matches with them. This is limited by the current cross-platform limitations: while Windows players can add friends from other Windows users and Xbox One, PlayStation 4, and Switch users, PlayStation 4 users are limited to Windows and PlayStation 4 users.
In September 2018, Sony had altered its position on cross-platform play following the release of Fortnite Battle Royale for the Nintendo Switch, where the lack of cross-platform play had been a point of significant criticism. Sony allowed Fortnite to be cross-platform play compatible with all platforms and stated they would review other games on a case-by-case basis. By January 2019, Psyonix announced that Sony had granted the same for Rocket League, allowing cross-platform play between the PlayStation 4, Xbox One, Switch, and PC versions in February 2019.
In June 2016, a new arena, Neo Tokyo, based on the Rocket Labs layout Underpass, was added to the game via an update. The update also introduced cosmetic items awarded at the end of matches with various rarity grades, and gave players the ability to trade multiple items of the same type and rarity grade to obtain an item of a better rarity grade. Also included in the patch are a number of painted and certified items, the latter of which are cosmetic items with statistics-recording tags, and eight new achievements. Psyonix added the ability for players to trade items with other players within the "Rumble" update, including item and crate drop systems comparable to Team Fortress 2 and Counter-Strike: Global Offensive, in which players have the chance to gain locked crates from playing in competitive matches. Players are able to purchase keys to open these crates through microtransactions, revealing special decorative items for their cars. Players can opt-out of this feature to disable crate drops. Though items received in crates are tradable within the game, these items cannot be sold on the platform's respective marketplaces so as to prevent issues in the same vein as the Counter-Strike skin gambling controversy. The funds from microtransactions would be used to support the esports tournaments organized by Psyonix. In October 2016, a major update titled "Aquadome" launched, featuring a new arena placed under the sea, along with two new premium water-themed cars, and a new crate containing new items and seven new achievements.
Psyonix was able to make licensing agreements to include vehicles and decorative items from other franchises within the game. On launch, the PlayStation 4 version included Sweet Tooth's car from the Twisted Metal series. As a separate DLC, the DeLorean time machine from the Back to the Future film franchise, was released on October 21, 2015, corresponding with Back to the Future Day. The Xbox One release includes platform-exclusive Gears of War and Halo-themed vehicles. The Batmobile, as seen in the 2016 film Batman v Superman: Dawn of Justice, was offered as a playable vehicle in March 2016, while Dominic Toretto's Dodge Charger from the film The Fate of the Furious was added to tie in with the film's release in April 2017. An update released in July 2017 introduced a new arena celebrating the one-year anniversary of the game, along with cosmetic items based on the American animated show Rick and Morty. Alongside the theatrical release of Jurassic World: Fallen Kingdom, Psyonix released Jurassic Park and Jurassic World-themed content, including a Jurassic Park-themed Jeep Wrangler car model.
They had originally planned to release the game around November 2014, but had missed this deadline to implement better matchmaking and servers, high frame rates, and removing the free-to-play elements. The game was released publicly on July 7, 2015, for the PlayStation 4 and Windows. Davis considered this serendipitous, as this moved the game out from a busy period of many major releases during the holiday season to the relatively quiet mid-year period, reducing the amount of competition from other titles. Further, the game on release was made part of Instant Game Collection on the PlayStation 4 and free to PlayStation Plus subscribers; within the week, Psyonix had seen more than 183,000 unique players, exceeding their server capacity and requiring them to improve on their network code to handle the influx of players. Davis estimated there were six million downloads of the game from this promotion, and considered this the "best decision" they had ever made.
Psyonix announced in January 2020 that as part of a major upgrade to the base game systems, they would be dropping support for macOS and Linux from the game by March 2020. After March 2020, these versions will no longer be able to connect and use the online parts of the game, but can still be played in single player or local multiplayer. Psyonix said in a followup message that macOS and Linux players represented less than 0.3% of the total player base and could not justify keeping these as supported platforms as they advanced the other platforms to newer technology, such as moving the Windows version from DirectX 9 to 11. The developer offered full refunds to the game for macOS and Linux owners regardless of how long they had the game.
In December 2023, Psyonix removed player-to-player trading. This change was made to align Rocket League's cosmetic and item shop policies with Epic's standards, and to enable the possibility of cross-game ownership of Rocket League vehicles in other Epic Games titles. This has not been well received by the community.
The 2020s brought significant changes to Rocket League esports. RLCS Season X would bring the addition of a new competitive format which featured 3 separate regional splits, each one having their own international Majors, followed by the season-ending World Championship. Teams were awarded points based on how they placed in the regional events which qualified them for the World Championship While the Season X World Championship was cancelled due to the COVID-19 pandemic, this format stayed the same for the 2021-22 and 2022-23 seasons. For 2024, this would change to two regional splits, each one having their own international Major at the end, followed by the World Championship. This would be kept for the 2025 season, but Last Chance Qualifiers for the World Championship for the 4 best regions, Play-ins for the World Championship and a 1v1 series were added. Also in 2024, the FIFAe World Cup, organized by FIFA and previously utilizing the FIFA soccer series, would feature a national team focused Rocket League tournament. This was due to EA Sports, who had developed the FIFA games, ending their decades-long ties with soccer's governing body.
Following the Blueprint update in December 2019, players expressed concern that the costs of completing blueprints was more expensive than the cost to open loot boxes, that players got more items for opening a loot box, and that in general, the loot box system felt more rewarding. Within a week of the update, Psyonix reduced the prices of completing blueprints by half and refunded credits for those that had spent them already.
On July 11, 2015, Psyonix announced that there were around 120,000 concurrent players across both PlayStation 4 and Windows. By the end of July, the game had been downloaded over 5 million times, and had 179,000 concurrent players. Psyonix stated that Rocket League's quick paced success far exceeded their expectations.
In 2018, the game was nominated for "eSports Game of the Year" at the Golden Joystick Awards. The game won the award for "Fan Favorite Sports/Racing Game" at the Gamers' Choice Awards, whereas its other nomination was for "Fan Favorite eSports Game". It was also nominated for "eSports Title of the Year" at the Australian Games Awards. In 2019, the game was nominated for the "Still Playing" award at the Golden Joystick Awards.
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