Some notable users of FlatBuffers:
"GitHub — google/flatbuffers: Memory Efficient Serialization Library". GitHub. Retrieved 2020-12-10. https://github.com/google/flatbuffers ↩
"FlatBuffers for Unity". eXiin. 2015-09-21. Retrieved 2017-06-15. We tested flatbuffers [sic] on all major mobile platforms (iOS, Android, Amazon Os [sic], Windows Phone) we're building on[,] and it works pretty well. http://exiin.com/blog/flatbuffers-for-unity-sample-code/ ↩
"FlatBuffers Documentation". Retrieved 2017-06-21. FlatBuffers is an efficient cross platform serialization library for C++, C#, C, Go, Java, JavaScript, PHP, and Python. It was originally created at Google for game development and other performance-critical applications. https://google.github.io/flatbuffers/ ↩
Wouter van Oortmerssen (2014-06-17). "FlatBuffers: A Memory-Efficient Serialization Library". Retrieved 2017-06-15. /w/index.php?title=Wouter_van_Oortmerssen&action=edit&redlink=1 ↩
Kenton Varda (2014-06-17). "Cap'n Proto, FlatBuffers, and SBE". Retrieved 2017-06-15. https://capnproto.org/news/2014-06-17-capnproto-flatbuffers-sbe.html ↩
"Cocos2d-x: Flatbuffers Namespace Reference". http://www.cocos2d-x.org/reference/native-cpp/V3.5/d7/d2d/namespaceflatbuffers.html ↩
George Xie (2015-07-31). "Improving Facebook's performance on Android with FlatBuffers". Retrieved 2017-06-15. Story load time from disk cache is reduced from 35 ms to 4 ms per story. Transient memory allocations are reduced by 75 percent. Cold start time is improved by 10-15 percent. We have reduced storage size by 15 percent. https://code.facebook.com/posts/872547912839369/improving-facebook-s-performance-on-android-with-flatbuffers/ ↩