The GeForce FX Go 5 series for notebooks architecture.
The GeForce Go 7 series for notebooks architecture.
The GeForce 700M series for notebooks architecture. The processing power is obtained by multiplying shader clock speed, the number of cores, and how many instructions the cores can perform per cycle.
The GeForce 800M series for notebooks architecture. The processing power is obtained by multiplying shader clock speed, the number of cores, and how many instructions the cores can perform per cycle.
The GeForce 900M series for notebooks architecture. The processing power is obtained by multiplying shader clock speed, the number of cores, and how many instructions the cores can perform per cycle.
Laptops featuring GeForce 50 series laptop GPUs were shown at CES 2025. Laptops with RTX 50 series GPUs were paired with Intel's Arrow Lake-HX and AMD's Strix Point and Fire Range CPUs. Nvidia claims that Blackwell architecture's new Max-Q features can increase battery life by up to 40% over GeForce 40 series laptops. For example, Advanced Power Gating saves power by turning off areas of the GPU that are unused and the paired GDDR7 memory can run in an "ultra" low-voltage state. Initial RTX 50 series laptops will become available in March 2025 starting at $1,299.
Early mobile Quadro chips based on the GeForce2 Go up to GeForce Go 6800. Precise specifications on these old mobile workstation chips are very hard to find, and conflicting between Nvidia press releases and product lineups in GPU databases like TechPowerUp's GPUDB.
Quadro FX (x500M) series. GeForce 7-Series based.
GeForce 8-Series (except FX 560M and FX 3600M) based. First Quadro Mobile line to support DirectX 10.
The last DirectX 10 based Quadro mobile cards.
Mobile version of the Quadro x000 series.
Mobile version of the Quadro (Kxxx) series.
Mobile version of the Quadro (Mxxxx) series.
Mobile version of the Quadro (Px000) series series.
Mobile version of the Quadro RTX / T x000 series.
Mobile version of the RTX Ax000 series.
Mobile version of the RTX Ada Generation.
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Pixel pipelines: texture mapping units: render output units /wiki/Pixel_pipeline
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Pixel shaders: vertex shaders: texture mapping units: render output units /wiki/Pixel_shader
Pixel shaders: vertex shaders: texture mapping units: render output units /wiki/Pixel_shader
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Archived copy Archived 2023-07-11 at the Wayback Machine https://gpuz.techpowerup.com/23/07/11/w8r.png
Archived copy Archived 2023-07-11 at the Wayback Machine https://gpuz.techpowerup.com/23/07/11/w8r.png
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GeForce4 Ti4400 8x: Card manufacturers utilizing this chip labeled the card as a Ti4800SE. The surface of the chip has "Ti-8x" printed on it.
GeForce4 Ti4600 8x: Card manufacturers utilizing this chip labeled the card as a Ti4600, and in some cases as a Ti4800. The surface of the chip has "Ti-8x" printed on it, as well as "4800" printed at the bottom.
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Unified shaders: texture mapping units: render output units /wiki/Unified_shader_model
To calculate the processing power, see Performance. /wiki/Tesla_(microarchitecture)#Performance
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Full G80 contains 32 texture address units and 64 texture filtering units unlike G92 which contains 64 texture address units and 64 texture filtering units[48][49]
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Full G80 contains 32 texture address units and 64 texture filtering units unlike G92 which contains 64 texture address units and 64 texture filtering units[48][49]
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Unified shaders: texture mapping units: render output units /wiki/Unified_shader_model
To calculate the processing power, see Performance. /wiki/Tesla_(microarchitecture)#Performance
"3D accelerator database". Vintage 3D. Archived from the original on 23 October 2018. Retrieved 21 July 2019. http://vintage3d.org/dbn.php
Unified shaders: texture mapping units: render output units /wiki/Unified_shader_model
To calculate the processing power see Tesla (microarchitecture)#Performance. /wiki/Tesla_(microarchitecture)#Performance
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Unified shaders: texture mapping units: render output units /wiki/Unified_shader_model
To calculate the processing power see Tesla (microarchitecture)#Performance. /wiki/Tesla_(microarchitecture)#Performance
Unified shaders: texture mapping units: render output units /wiki/Unified_shader_model
To calculate the processing power see Tesla (microarchitecture)#Performance. /wiki/Tesla_(microarchitecture)#Performance
Unified shaders: texture mapping units: render output units /wiki/Unified_shader_model
To calculate the processing power see Tesla (microarchitecture)#Performance. /wiki/Tesla_(microarchitecture)#Performance
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Unified shaders: texture mapping units: render output units /wiki/Unified_shader_model
To calculate the processing power see Tesla (microarchitecture)#Performance. /wiki/Tesla_(microarchitecture)#Performance
Unified shaders: texture mapping units: render output units /wiki/Unified_shader_model
To calculate the processing power see Tesla (microarchitecture)#Performance. /wiki/Tesla_(microarchitecture)#Performance
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Each SM in the GF100 contains 4 texture filtering units for every texture address unit. The complete GF100 die contains 64 texture address units and 256 texture filtering units.[62] Each SM in the GF104/106/108 architecture contains 8 texture filtering units for every texture address unit but has doubled both addressing and filtering units. The complete GF104 die also contains 64 texture address units and 512 texture filtering units despite the halved SM count, the complete GF106 die contains 32 texture address units and 256 texture filtering units and the complete GF108 die contains 16 texture address units and 128 texture filtering units.[63]
To calculate the processing power see Fermi (microarchitecture)#Performance. /wiki/Fermi_(microarchitecture)#Performance
Note that while GTX 460's TDP is comparable to that of AMD's HD5000 series, GF100-based cards (GTX 480/470/465) are rated much lower but pull significantly more power, e.g. GTX 480 with 250W TDP consumes More power than an HD 5970 with 297W TDP.[64]
The 400 series is the only non-OEM family from GeForce 9 to 700 series not to include an official dual-GPU system. However, on March 18, 2011, EVGA released the first single-PCB card with dual 460s on board. The card came with 2048 MiB of memory at 3600 MHz and 672 shader processors at 1400 MHz and was offered at the MSRP of $429. /wiki/EVGA_Corporation
The GeForce 405 card is a rebranded GeForce 310 which itself is a rebranded GeForce 210.
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Note that while GTX 460's TDP is comparable to that of AMD's HD5000 series, GF100-based cards (GTX 480/470/465) are rated much lower but pull significantly more power, e.g. GTX 480 with 250W TDP consumes More power than an HD 5970 with 297W TDP.[64]
Note that while GTX 460's TDP is comparable to that of AMD's HD5000 series, GF100-based cards (GTX 480/470/465) are rated much lower but pull significantly more power, e.g. GTX 480 with 250W TDP consumes More power than an HD 5970 with 297W TDP.[64]
Note that while GTX 460's TDP is comparable to that of AMD's HD5000 series, GF100-based cards (GTX 480/470/465) are rated much lower but pull significantly more power, e.g. GTX 480 with 250W TDP consumes More power than an HD 5970 with 297W TDP.[64]
Unified shaders: texture mapping units: render output units /wiki/Unified_shader_model
Each SM in the GF100 contains 4 texture filtering units for every texture address unit. The complete GF100 die contains 64 texture address units and 256 texture filtering units.[62] Each SM in the GF104/106/108 architecture contains 8 texture filtering units for every texture address unit but has doubled both addressing and filtering units. The complete GF104 die also contains 64 texture address units and 512 texture filtering units despite the halved SM count, the complete GF106 die contains 32 texture address units and 256 texture filtering units and the complete GF108 die contains 16 texture address units and 128 texture filtering units.[63]
To calculate the processing power see Fermi (microarchitecture)#Performance. /wiki/Fermi_(microarchitecture)#Performance
Note that while GTX 460's TDP is comparable to that of AMD's HD5000 series, GF100-based cards (GTX 480/470/465) are rated much lower but pull significantly more power, e.g. GTX 480 with 250W TDP consumes More power than an HD 5970 with 297W TDP.[64]
The 400 series is the only non-OEM family from GeForce 9 to 700 series not to include an official dual-GPU system. However, on March 18, 2011, EVGA released the first single-PCB card with dual 460s on board. The card came with 2048 MiB of memory at 3600 MHz and 672 shader processors at 1400 MHz and was offered at the MSRP of $429. /wiki/EVGA_Corporation
Unified shaders: texture mapping units: render output units /wiki/Unified_shader_model
Each SM in the GF110 contains 4 texture filtering units for every texture address unit. The complete GF110 die contains 64 texture address units and 256 texture filtering units.[67] Each SM in the GF114/116/118 architecture contains 8 texture filtering units for every texture address unit but has doubled both addressing and filtering units.
To calculate the processing power see Fermi (microarchitecture)#Performance. /wiki/Fermi_(microarchitecture)#Performance
Similar to previous generation, GTX 580 and most likely future GTX 570[needs update], while reflecting its improvement over GF100, still have lower rated TDP and higher power consumption, e.g. GTX580 (243W TDP) is slightly less power hungry than GTX 480 (250W TDP). This is managed by clock throttling through drivers when a dedicated power hungry application is identified that could breach card TDP. Application name changing will disable throttling and enable full power consumption, which in some cases could be close to that of GTX480.[68] /wiki/Wikipedia:Manual_of_Style/Dates_and_numbers#Chronological_items
"The Khronos Group". 31 May 2022. Archived from the original on 28 January 2017. Retrieved 11 June 2017. https://www.khronos.org/conformance/adopters/conformant-products
"NVIDIA GeForce GT 530 OEM Specs". TechPowerUp. Retrieved 25 September 2022. https://www.techpowerup.com/gpu-specs/geforce-gt-530-oem.c630
1024 MiB RAM on 192-bit bus assemble with 4 x (128 MiB) + 2 x (256 MiB).
1024 MiB RAM on 192-bit bus assemble with 4 x (128 MiB) + 2 x (256 MiB).
"NVIDIA GeForce GTX 560 SE Specs". TechPowerUp. 18 August 2023. Retrieved 18 August 2023. https://www.techpowerup.com/gpu-specs/geforce-gtx-560-se.c341
Internally referred to as GF104B[71]
Internally referred to as GF104B[71]
Internally referred to as GF104B[71]
Internally referred to as GF100B[71]
Ryan Smith (9 November 2010). "Nvidia's GeForce GTX 580: Fermi Refined". AnandTech. Archived from the original on 10 November 2010. Retrieved 9 November 2010. http://www.anandtech.com/show/4008/nvidias-geforce-gtx-580
Ryan Smith (9 November 2010). "Nvidia's GeForce GTX 580: Fermi Refined". AnandTech. Archived from the original on 10 November 2010. Retrieved 9 November 2010. http://www.anandtech.com/show/4008/nvidias-geforce-gtx-580
Similar to previous generation, GTX 580 and most likely future GTX 570[needs update], while reflecting its improvement over GF100, still have lower rated TDP and higher power consumption, e.g. GTX580 (243W TDP) is slightly less power hungry than GTX 480 (250W TDP). This is managed by clock throttling through drivers when a dedicated power hungry application is identified that could breach card TDP. Application name changing will disable throttling and enable full power consumption, which in some cases could be close to that of GTX480.[68] /wiki/Wikipedia:Manual_of_Style/Dates_and_numbers#Chronological_items
Internally referred to as GF100B[71]
Internally referred to as GF100B[71]
Similar to previous generation, GTX 580 and most likely future GTX 570[needs update], while reflecting its improvement over GF100, still have lower rated TDP and higher power consumption, e.g. GTX580 (243W TDP) is slightly less power hungry than GTX 480 (250W TDP). This is managed by clock throttling through drivers when a dedicated power hungry application is identified that could breach card TDP. Application name changing will disable throttling and enable full power consumption, which in some cases could be close to that of GTX480.[68] /wiki/Wikipedia:Manual_of_Style/Dates_and_numbers#Chronological_items
Internally referred to as GF100B[71]
Some companies have announced that they will be offering the GTX580 with 3GB RAM.[73]
Similar to previous generation, GTX 580 and most likely future GTX 570[needs update], while reflecting its improvement over GF100, still have lower rated TDP and higher power consumption, e.g. GTX580 (243W TDP) is slightly less power hungry than GTX 480 (250W TDP). This is managed by clock throttling through drivers when a dedicated power hungry application is identified that could breach card TDP. Application name changing will disable throttling and enable full power consumption, which in some cases could be close to that of GTX480.[68] /wiki/Wikipedia:Manual_of_Style/Dates_and_numbers#Chronological_items
"Nvidia GeForce GTX 580 1536 MB Review". TechPowerUp. 9 November 2010. Archived from the original on 22 December 2015. Retrieved 11 December 2015. http://www.techpowerup.com/reviews/NVIDIA/GeForce_GTX_580/3.html
Unified shaders: texture mapping units: render output units /wiki/Unified_shader_model
Each SM in the GF110 contains 4 texture filtering units for every texture address unit. The complete GF110 die contains 64 texture address units and 256 texture filtering units.[67] Each SM in the GF114/116/118 architecture contains 8 texture filtering units for every texture address unit but has doubled both addressing and filtering units.
To calculate the processing power see Fermi (microarchitecture)#Performance. /wiki/Fermi_(microarchitecture)#Performance
Similar to previous generation, GTX 580 and most likely future GTX 570[needs update], while reflecting its improvement over GF100, still have lower rated TDP and higher power consumption, e.g. GTX580 (243W TDP) is slightly less power hungry than GTX 480 (250W TDP). This is managed by clock throttling through drivers when a dedicated power hungry application is identified that could breach card TDP. Application name changing will disable throttling and enable full power consumption, which in some cases could be close to that of GTX480.[68] /wiki/Wikipedia:Manual_of_Style/Dates_and_numbers#Chronological_items
Unified shaders: texture mapping units: render output units /wiki/Unified_shader_model
To calculate the processing power see Kepler (microarchitecture)#Performance, or Fermi (microarchitecture)#Performance. /wiki/Kepler_(microarchitecture)#Performance
Vulkan 1.2 is only supported on Kepler cards.[65]
The GeForce 605 (OEM) card is a rebranded GeForce 510.
The GeForce GT 610 card is a rebranded GeForce GT 520.
The GeForce GT 620 (OEM) card is a rebranded GeForce GT 520.
The GeForce GT 630 (DDR3, 128-bit, retail) card is a rebranded GeForce GT 430 (DDR3, 128-bit).
The GeForce GT 630 (GDDR5) card is a rebranded GeForce GT 440 (GDDR5).
The GeForce GT 640 (OEM) GF116 card is a rebranded GeForce GT 545 (DDR3).
The GeForce GT 645 (OEM) card is a rebranded GeForce GTX 560 SE.
"NVIDIA GeForce GTX 650 Specs". TechPowerUp. Retrieved 9 December 2021. https://www.techpowerup.com/gpu-specs/geforce-gtx-650.c2445
"Nvidia GeForce GTX 680 Whitepaper.pdf" (PDF). Archived from the original (PDF) on April 17, 2012. (1405KB), page 6 of 29 https://web.archive.org/web/20120417045615/http://www.geforce.com/Active/en_US/en_US/pdf/GeForce-GTX-680-Whitepaper-FINAL.pdf
Unified shaders: texture mapping units: render output units /wiki/Unified_shader_model
To calculate the processing power see Kepler (microarchitecture)#Performance, or Fermi (microarchitecture)#Performance. /wiki/Kepler_(microarchitecture)#Performance
Vulkan 1.2 is only supported on Kepler cards.[65]
Unified shaders: texture mapping units: render output units /wiki/Unified_shader_model
To calculate the processing power see Maxwell (microarchitecture)#Performance, or Kepler (microarchitecture)#Performance. /wiki/Maxwell_(microarchitecture)#Performance
Max Boost depends on ASIC quality. For example, some GTX TITAN with over 80% ASIC quality can hit 1019 MHz by default, lower ASIC quality will be 1006 MHz or 993 MHz.
Maxwell supports Vulkan version 1.3, while Kepler only support Vulkan version 1.2, Fermi does not support the Vulkan API at all.[65]
Kepler supports some optional 11.1 features on feature level 11_0 through the Direct3D 11.1 API, however Nvidia did not enable four non-gaming features to qualify Kepler for level 11_1.[77][78] /wiki/Direct3D_feature_level
"Nvidia GeForce GT 705 | techPowerUp GPU Database". Techpowerup.com. Archived from the original on 15 June 2014. Retrieved 11 December 2015. http://www.techpowerup.com/gpudb/2578/geforce-gt-705.html
The GeForce GT 705 (OEM) is a rebranded GeForce GT 610, which itself is a rebranded GeForce GT 520.
"Nvidia GeForce GT 710 | techPowerUp GPU Database". Techpowerup.com. Archived from the original on 15 June 2014. Retrieved 11 December 2015. http://www.techpowerup.com/gpudb/1990/geforce-gt-710.html
"Nvidia GeForce GT 720 | techPowerUp GPU Database". Techpowerup.com. Archived from the original on 15 June 2014. Retrieved 11 December 2015. http://www.techpowerup.com/gpudb/1989/geforce-gt-720.html
"GT 730 | Specifications". GeForce.com. Archived from the original on 12 December 2015. Retrieved 11 December 2015. http://www.geforce.com/hardware/desktop-gpus/geforce-gt-730/specifications
The GeForce GT 730 (DDR3, 64-bit) is a rebranded GeForce GT 630 (Rev. 2).
The GeForce GT 730 (DDR3, 128-bit) is a rebranded GeForce GT 630 (128-bit).
"GeForce GT 730 1GB-ZOTAC". ZOTAC. Archived from the original on 19 July 2016. Retrieved 12 July 2017. https://www.zotac.com/product/graphics_card/gt-730-1gb
"EVGA - Products - EVGA GeForce GT 730 2GB (Low Profile) - 02G-P3-3733-KR". Archived from the original on 15 February 2017. Retrieved 29 April 2017. https://www.evga.com/products/product.aspx?pn=02G-P3-3733-KR
The GeForce GT 740 (OEM) is a rebranded GeForce GTX 650
"AFOX GTX 750 4 GB Specs". TechPowerUp. Retrieved 11 August 2021. https://www.techpowerup.com/gpu-specs/afox-gtx-750-4-gb.b9074
As a Kepler GPC is able to rasterize 8 pixels per clock, fully enabled GK110 GPUs (780 Ti/TITAN Black) can only output 40 pixels per clock (5 GPCs), despite 48 ROPs and all SMX units being physically present. For GTX 780 and GTX 760, multiple GPC configurations with differing pixel fillrate are possible, depending on which SMXs were disabled in the chip: 5/4 GPCs, or 4/3 GPCs, respectively.
The GeForce GTX 760 Ti (OEM) is a rebranded GeForce GTX 670.
"NVIDIA GeForce GTX 760 Ti OEM Specs". Archived from the original on 30 May 2016. Retrieved 6 August 2018. https://www.techpowerup.com/gpudb/2491/geforce-gtx-760-ti-oem
"Articles - EVGA GeForce GTX 780 6GB Step-Up Available Now!". EVGA. 21 March 2014. Archived from the original on 13 January 2016. Retrieved 11 December 2015. https://www.evga.com/articles/00830/
As a Kepler GPC is able to rasterize 8 pixels per clock, fully enabled GK110 GPUs (780 Ti/TITAN Black) can only output 40 pixels per clock (5 GPCs), despite 48 ROPs and all SMX units being physically present. For GTX 780 and GTX 760, multiple GPC configurations with differing pixel fillrate are possible, depending on which SMXs were disabled in the chip: 5/4 GPCs, or 4/3 GPCs, respectively.
"GeForce GTX780 Ti. Specifications". Geforce.com. Archived from the original on 12 December 2015. Retrieved 11 December 2015. http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-780-ti/specifications
"Nvidia GeForce GTX 780 Ti has 2880 CUDA cores". Videocardz.com. 31 October 2013. Archived from the original on 22 December 2015. Retrieved 11 December 2015. http://videocardz.com/47508/videocardz-nvidia-geforce-gtx-780-ti-2880-cuda-cores
"PNY dévoile son nouveau foudre de guerre: la GeForce GTX 780 TI". Web-engage.augure.com. Archived from the original on 9 November 2013. Retrieved 11 December 2015. https://web.archive.org/web/20131109211440/http://web-engage.augure.com/pub/link/282593/04601926874847631383752919307-hl-com.com.html
As a Kepler GPC is able to rasterize 8 pixels per clock, fully enabled GK110 GPUs (780 Ti/TITAN Black) can only output 40 pixels per clock (5 GPCs), despite 48 ROPs and all SMX units being physically present. For GTX 780 and GTX 760, multiple GPC configurations with differing pixel fillrate are possible, depending on which SMXs were disabled in the chip: 5/4 GPCs, or 4/3 GPCs, respectively.
"GeForce GTX TITAN". Geforce.com. Archived from the original on 5 December 2015. Retrieved 11 December 2015. http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-titan
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"Nvidia's GeForce GTX Titan, Part 1: Titan For Gaming, Titan For Compute". Anandtech.com. Archived from the original on 4 December 2015. Retrieved 11 December 2015. http://www.anandtech.com/show/6760/nvidias-geforce-gtx-titan-part-1
"Titan's Compute Performance (aka Ph.D Lust) - Nvidia's GeForce GTX Titan Review, Part 2: Titan's Performance Unveiled". Anandtech.com. Archived from the original on 22 December 2015. Retrieved 11 December 2015. the calculated fp64 peak of Titan is 1.5 TFlops. However, under heavy load in fp64 mode, the card may underclock below the listed 837MHz to remain within the power and thermal specifications http://www.anandtech.com/show/6774/nvidias-geforce-gtx-titan-part-2-titans-performance-unveiled/3
"售价21999元!NV旗舰GTX TITAN Z评测-太平洋电脑网". 5 June 2014. Archived from the original on 14 January 2023. Retrieved 16 August 2020. https://diy.pconline.com.cn/488/4883359_all.html
"NVIDIA GeForce GTX TITAN Z Specs". TechPowerUp. Retrieved 26 February 2020. https://www.techpowerup.com/gpu-specs/geforce-gtx-titan-z.c2575
Unified shaders: texture mapping units: render output units /wiki/Unified_shader_model
To calculate the processing power see Maxwell (microarchitecture)#Performance, or Kepler (microarchitecture)#Performance. /wiki/Maxwell_(microarchitecture)#Performance
Max Boost depends on ASIC quality. For example, some GTX TITAN with over 80% ASIC quality can hit 1019 MHz by default, lower ASIC quality will be 1006 MHz or 993 MHz.
Maxwell supports Vulkan version 1.3, while Kepler only support Vulkan version 1.2, Fermi does not support the Vulkan API at all.[65]
Kepler supports some optional 11.1 features on feature level 11_0 through the Direct3D 11.1 API, however Nvidia did not enable four non-gaming features to qualify Kepler for level 11_1.[77][78] /wiki/Direct3D_feature_level
"The Khronos Group". 31 May 2022. Archived from the original on 28 January 2017. Retrieved 11 June 2017. https://www.khronos.org/conformance/adopters/conformant-products
Main shader processors : texture mapping units : render output units (streaming multiprocessors) /wiki/Unified_shader_model
Base clock, Boost clock
Base clock, Boost clock
To calculate the processing power see Maxwell (microarchitecture)#Performance. /wiki/Maxwell_(microarchitecture)#Performance
Pixel fillrate is calculated as the number of ROPs multiplied by the respective core clock speed.
Texture fillrate is calculated as the number of TMUs multiplied by the respective core clock speed.
"Sprout Pro by HP". HP. Archived from the original on 9 January 2019. Retrieved 9 January 2019. https://support.hp.com/at-de/document/c04996577
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"NVIDIA GeForce 945A Specs". Retrieved 6 August 2018.[dead link] https://www.techpowerup.com/gpudb/2813/geforce-945a
"GTX 950 | Specifications". GeForce. Archived from the original on 12 December 2015. Retrieved 11 December 2015. http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-950/specifications
Some GTX950 cards were released without power connector powered only by PCIe slot. These had limited power consumption and TPD to 75W.[101]
"GeForce GTX 950 (OEM) | Specifications | GeForce". geforce.com. Archived from the original on 23 September 2018. Retrieved 9 January 2019. https://www.geforce.com/hardware/desktop-gpus/geforce-gtx-950-oem/specifications
"GTX 960 | Specifications". GeForce. Archived from the original on 12 December 2015. Retrieved 11 December 2015. http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-960/specifications
"GeForce GTX 960 (OEM) | Specifications | GeForce". geforce.com. Archived from the original on 23 September 2018. Retrieved 9 January 2019. https://www.geforce.com/hardware/desktop-gpus/geforce-gtx-960-oem/specifications
"GTX 970 | Specifications". GeForce. Archived from the original on 7 December 2015. Retrieved 11 December 2015. http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-970/specifications
For accessing its memory, the GTX 970 stripes data across 7 of its 8 32-bit physical memory lanes, at 196 GB/s. The last 1/8 of its memory (0.5 GiB on a 4 GiB card) is accessed on a non-interleaved solitary 32-bit connection at 28 GB/s, one seventh the speed of the rest of the memory space. Because this smaller memory pool uses the same connection as the 7th lane to the larger main pool, it contends with accesses to the larger block reducing the effective memory bandwidth not adding to it as an independent connection could.[106]
For accessing its memory, the GTX 970 stripes data across 7 of its 8 32-bit physical memory lanes, at 196 GB/s. The last 1/8 of its memory (0.5 GiB on a 4 GiB card) is accessed on a non-interleaved solitary 32-bit connection at 28 GB/s, one seventh the speed of the rest of the memory space. Because this smaller memory pool uses the same connection as the 7th lane to the larger main pool, it contends with accesses to the larger block reducing the effective memory bandwidth not adding to it as an independent connection could.[106]
For accessing its memory, the GTX 970 stripes data across 7 of its 8 32-bit physical memory lanes, at 196 GB/s. The last 1/8 of its memory (0.5 GiB on a 4 GiB card) is accessed on a non-interleaved solitary 32-bit connection at 28 GB/s, one seventh the speed of the rest of the memory space. Because this smaller memory pool uses the same connection as the 7th lane to the larger main pool, it contends with accesses to the larger block reducing the effective memory bandwidth not adding to it as an independent connection could.[106]
"GTX 980 | Specifications". GeForce. Archived from the original on 8 December 2015. Retrieved 11 December 2015. http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-980/specifications
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"GTX TITAN X | Specifications". GeForce. Archived from the original on 5 December 2015. Retrieved 11 December 2015. http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-titan-x/specifications
The NVIDIA TITAN Xp and the Founders Edition GTX 1080 Ti do not have a dual-link DVI port, but a DisplayPort to single-link DVI adapter is included in the box.
Nvidia. "GTX 1080 Graphics Card". Archived from the original on 7 May 2016. Retrieved 7 May 2016. /wiki/Nvidia
"The Khronos Group". 31 May 2022. Archived from the original on 28 January 2017. Retrieved 11 June 2017. https://www.khronos.org/conformance/adopters/conformant-products
Main shader processors : texture mapping units : render output units (streaming multiprocessors) (graphics processing clusters) /wiki/Unified_shader_model
Base clock, Boost clock
Base clock, Boost clock
To calculate the processing power see Pascal (microarchitecture)#Performance. /wiki/Pascal_(microarchitecture)#Performance
Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
As the GTX 1070 has one of the four GP104 GPCs disabled in the die, its frontend is only able to rasterize 48 pixels per clock.[111] Analogically, the GTX 1060 features only two GPCs on its GP106 die, meaning that its frontend can only rasterize 32 pixels per clock. The remaining backend ROPs can still be used for tasks such as MSAA.[112]
Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
"NVIDIA GeForce GT 1010 Specs". TechPowerUp. Retrieved 14 February 2021. https://www.techpowerup.com/gpu-specs/geforce-gt-1010.c3762
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Main shader processors : texture mapping units : render output units (streaming multiprocessors) (graphics processing clusters) /wiki/Unified_shader_model
Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
As the GTX 1070 has one of the four GP104 GPCs disabled in the die, its frontend is only able to rasterize 48 pixels per clock.[111] Analogically, the GTX 1060 features only two GPCs on its GP106 die, meaning that its frontend can only rasterize 32 pixels per clock. The remaining backend ROPs can still be used for tasks such as MSAA.[112]
Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
Base clock, Boost clock
Base clock, Boost clock
To calculate the processing power see Pascal (microarchitecture)#Performance. /wiki/Pascal_(microarchitecture)#Performance
"The Khronos Group". 31 May 2022. Archived from the original on 28 January 2017. Retrieved 11 June 2017. https://www.khronos.org/conformance/adopters/conformant-products
Main shader processors : texture mapping units : render output units : tensor cores (streaming multiprocessors) (graphics processing clusters) /wiki/Unified_shader_model
Base clock, Boost clock
Base clock, Boost clock
Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
Nvidia. "Nvidia TITAN V Graphics Card". Archived from the original on 8 December 2017. Retrieved 8 December 2017. /wiki/Nvidia
Smith, Ryan. "NVIDIA Unveils & Gives Away New Limited Edition 32GB Titan V "CEO Edition"". Archived from the original on 30 July 2018. Retrieved 8 August 2018. https://www.anandtech.com/show/13004/nvidia-limited-edition-32gb-titan-v-ceo-edition
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"The Khronos Group". 31 May 2022. Archived from the original on 28 January 2017. Retrieved 11 June 2017. https://www.khronos.org/conformance/adopters/conformant-products
Main shader processors : texture mapping units : render output units : tensor cores (or FP16 cores in GeForce 16 series) : ray-tracing cores (streaming multiprocessors) (graphics processing clusters) /wiki/Unified_shader_model
Base clock, Boost clock
Base clock, Boost clock
Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
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Base clock, Boost clock
Base clock, Boost clock
Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
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Main Shader Processors : Texture Mapping Units : Render Output Units : Tensor Cores (or FP16 Cores in GeForce 16 series) : Ray-tracing Cores (Streaming Multiprocessors) (Graphics Processing Clusters) /wiki/Unified_shader_model
Base clock, Boost clock
Base clock, Boost clock
Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
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Which base and boost core clockspeeds the GPU has depends on the TDP configuration set by the system builder
Main Shader Processors : Texture Mapping Units : Render Output Units : Tensor Cores (or FP16 Cores in GeForce 16 series) : Ray-tracing Cores (Streaming Multiprocessors) (Graphics Processing Clusters) /wiki/Unified_shader_model
Base clock, Boost clock.
Base clock, Boost clock.
Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
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Which base and boost core clockspeeds the GPU has depends on the TDP configuration set by the system builder
Main Shader Processors : Texture Mapping Units : Render Output Units : Tensor Cores : Ray-tracing Cores (Streaming Multiprocessors) (Graphics Processing Clusters) /wiki/Unified_shader_model
Base clock, Boost clock.
Base clock, Boost clock.
Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the clock rate.
Texture fillrate is calculated as the number of TMUs multiplied by the core clock speed.
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Pixel fillrate is calculated as the number of render output units (ROPs) multiplied by the base (or boost) core clock speed.
Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied by the base (or boost) core clock speed.
Shader Processors : Texture mapping units : Render output units : Streaming Multiprocessors : Ray tracing cores : Tensor Cores /wiki/Unified_shader_model
Base clock, Boost clock
Base clock, Boost clock
Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
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To calculate the processing power see Tesla (microarchitecture)#Performance, Fermi (microarchitecture)#Performance, Kepler (microarchitecture)#Performance, Maxwell (microarchitecture)#Performance, or Pascal (microarchitecture)#Performance. A number range specifies the minimum and maximum processing power at, respectively, the base clock and maximum boost clock. /wiki/Tesla_(microarchitecture)#Performance
Core architecture version according to the CUDA programming guide. /wiki/CUDA
GPU Boost is a default feature that increases the core clock rate while remaining under the card's predetermined power budget. Multiple boost clocks are available, but this table lists the highest clock supported by each card.[403]
Specifications not specified by Nvidia assumed to be based on the GeForce 8800 GTX /wiki/GeForce_8800
Specifications not specified by Nvidia assumed to be based on the GeForce 8800 GTX /wiki/GeForce_8800
Specifications not specified by Nvidia assumed to be based on the GeForce 8800 GTX /wiki/GeForce_8800
Specifications not specified by Nvidia assumed to be based on the GeForce GTX 280 /wiki/GeForce_200_series#GeForce_GTX_200
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Specifications not specified by Nvidia assumed to be based on the GeForce GTX 280 /wiki/GeForce_200_series#GeForce_GTX_200
Specifications not specified by Nvidia assumed to be based on the GeForce GTX 280 /wiki/GeForce_200_series#GeForce_GTX_200
Specifications not specified by Nvidia assumed to be based on the GeForce GTX 280 /wiki/GeForce_200_series#GeForce_GTX_200
"Difference between Tesla S1070 and S1075". 31 October 2008. Retrieved 29 January 2017. S1075 has one interface card http://forums.nvidia.com/index.php?showtopic=80850
Specifications not specified by Nvidia assumed to be based on the Quadro FX 5800
Specifications not specified by Nvidia assumed to be based on the Quadro FX 5800
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With ECC on, a portion of the dedicated memory is used for ECC bits, so the available user memory is reduced by 12.5%. (e.g. 4 GB total memory yields 3.5 GB of user available memory.)
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With ECC on, a portion of the dedicated memory is used for ECC bits, so the available user memory is reduced by 12.5%. (e.g. 4 GB total memory yields 3.5 GB of user available memory.)
With ECC on, a portion of the dedicated memory is used for ECC bits, so the available user memory is reduced by 12.5%. (e.g. 4 GB total memory yields 3.5 GB of user available memory.)
With ECC on, a portion of the dedicated memory is used for ECC bits, so the available user memory is reduced by 12.5%. (e.g. 4 GB total memory yields 3.5 GB of user available memory.)
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